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Attacks
Cleave

Cleave
Attack, AoE, Melee
Mana cost: 6
trait
Requires Level 1
trait
The character swings their weapon (or both weapons if dual wielding) in an arc towards the target. Also does damage to other nearby monsters. Only works with Axes and Swords.
trait
Per 1% Quality:
0.5% increased Attack Speed
trait
Deals (110-163.2)% of Base Attack Damage
When Dual Wielding, Deals 60% Damage from each Weapon combined
+(0-6) to radius

trait
trait trait

Consecrated Path

Consecrated Path
Fire, Attack, AoE, Movement, Duration, Melee
Mana cost: 8
trait
Requires Level 28
trait
Attacks with your main hand, slamming the ground at a targeted location. If there is an enemy close to the targeted location, you'll teleport to it from a short distance away before performing the slam, and additionally create consecrated ground. Cannot be supported by Multistrike. Requires a Sword, Axe, Mace, Staff or Unarmed.
trait
Per 1% Quality:
0.5 % increased Area of Effect
trait
Deals (120 to 147.4)% of Base Attack Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 4 seconds
Deals up to 20 % more Damage to closer targets

trait
trait trait

Dominating Blow

Dominating Blow
Attack, Minion, Duration, Melee
Mana cost: 8
trait
Requires Level 28
trait
Attacks the enemy with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.
trait
Per 1% Quality:
Minions deal 0.5% increased Damage
trait
Deals (140 to 171.9)% of Base Attack Damage
Base duration is 1 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
Base secondary duration is 20 seconds
+(0–2) to Melee Weapon and Unarmed Attack range
10 % Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster

trait
trait trait

Earthquake

Earthquake
Attack, AoE, Duration, Melee
Mana cost: 10
Damage Effectiveness: 90
trait
Requires Level 28
trait
Smashes the ground with an Axe, Mace or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Earthquakes created before the first one has erupted will not generate their own aftershocks.
trait
Per 1% Quality:
1% increased Physical Damage
trait
Deals (90-109)% of Base Attack Damage
Base duration is 1 seconds
Aftershock deals (50–69)% more Damage

trait
trait trait

Glacial Hammer

Glacial Hammer
Attaque, Mêlée, Froid
Mana cost: 5
Damage Effectiveness: 140
trait
Requires Level 1
trait
Hits the enemy, converting some of your physical damage to cold damage. If the enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. Requires a Mace or Staff.
trait
Per 1% Quality:
2% increased Chill Duration on enemies
1% increased Freeze Duration on enemies
trait
Deals (140 to 181.8)% of Base Attack Damage
50% of Physical Damage Converted to Cold Damage
25% chance to Freeze
35% increased Chill Duration on Enemies
(10–29)% increased Chill Effect on Enemies

trait
trait trait

Ground Slam

Ground Slam
Attack, AoE, Melee
Mana cost: 6
trait
Requires Level 1
trait
The character slams the ground in front of them with their main hand weapon, creating a wave that travels forward and damages enemies with an increased chance to stun. Only works with Staves or Maces.
trait
Per 1% Quality:
1.5% increased Stun Duration on enemies
trait
Deals (100 to 122.8)% of Base Attack Damage
25% reduced Enemy Stun Threshold
+(0–6) to radius
Deals up to (40–49)% more Damage to closer targets

trait
trait trait

Heavy Strike

Heavy Strike
Attack, Melee
Mana cost: 5
Damage Effectiveness: 150
trait
Requires Level 1
trait
Attacks the enemy with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon.
trait
Per 1% Quality:
1% increased Stun Duration on enemies
trait
Deals (150-193.7)% of Base Attack Damage
Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold

trait
trait trait

Ice Crash

Ice Crash
Attack, AoE, Cold, Melee
Mana cost: 8
Damage Effectiveness: 170%
trait
Requires Level 28
trait
Slam the ground with your main hand weapon, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Axes, Staves and Unarmed.
trait
Per 1% Quality:
1% increased Cold Damage
trait
Deals (170 to 208)% of Base Attack Damage
50% of Physical Damage Converted to Cold Damage
20% less Attack Speed
Second Stage deals 10% less Damage
Third Stage deals 20% less Damage

trait
trait trait

Infernal Blow

Infernal Blow
Attack, AoE, Melee, Fire, Duration
Mana cost: 6
trait
Requires Level 12
trait
Hit the target enemy, applying a charged debuff to it, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.
trait
Per 1% Quality:
0.5% increased Area of Effect
trait
Deals (100-122.8)% of Base Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 0.8 seconds
Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life
Debuff deals 66% of Damage per Charge
+(0-3) to Melee range

trait
trait trait

Leap Slam

Leap Slam
Attack, AoE, Movement, Melee
Mana cost: 15
Cast speed: 1.4 sec
trait
Requires Level 10
trait
Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff. Cannot be supported by Multistrike.
trait
Per 1% Quality:
0.5% chance to Knock Enemies Back on hit
trait
Deals (100-122.8)% of Base Attack Damage
20% chance to Knock Enemies Back on hit

trait
trait trait

Molten Strike

Molten Strike
Projectile, Attack, AoE, Melee, Fire
Mana cost: 6
Damage Effectiveness: 120
trait
Requires Level 1
trait
Attacks a target with physical and fire damage, causing balls of molten magma to launch forth from your weapon as you swing. These will explode, causing AoE attack damage to enemies where they land.
trait
Per 1% Quality:
1% increased Fire Damage
trait
Deals (120 to 146.6)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
Fires 2 additional Projectiles
Projectiles deal 40% less Damage
Damage over time caused by Projectiles deals 40% less Damage

trait
trait trait

Shield Charge

Shield Charge
Attack, AoE, Movement, Melee
Mana cost: 8
Damage Effectiveness: 50
trait
Requires Level 10
trait
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
trait
Per 1% Quality:
1% increased Damage
trait
Deals (50 to 61.4)% of Base Attack Damage
50% increased Stun Threshold reduction on enemies at Maximum charge distance
75% increased Movement Speed
200% more Damage with Hits at Maximum Charge Distance

trait
trait trait

Smite

Smite
Lightning, Attack, AoE, Duration, Melee, Aura
Mana cost: 6
trait
Requires Level 1
trait
Performs a main-hand melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee attack hits its target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Staff or Unarmed.
trait
Per 1% Quality:
0.5 % increased Area of Effect
trait
Deals (135 to 165.8)% of Base Attack Damage
50 % of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
Aura grants (0–19) % chance to Shock
Aura grants (1–12) to (4–220) added Lightning Damage
+(0–6) to radius
+(0–2) to Melee Weapon and Unarmed Attack range
(20–30) % less Area Damage

trait
trait trait

Static Strike

Static Strike
Attack, Melee, AoE, Duration, Lightning, Chaining
Mana cost: 6
Damage Effectiveness: 110
trait
Requires Level 12
trait
Attack with a melee weapon, gaining a buff if you hit your target. While you have this buff, you'll frequently hit a number of nearby enemies with beams, dealing attack damage, which will be higher if the beams strike while you're moving. You can stack the buff up to three times, each increasing the frequency with which the beams strike.
trait
Per 1% Quality:
1 % chance to Shock
trait
Deals (100 to 145.6)% of Base Attack Damage
60 % of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
Beams Hit Enemies every 0.4 seconds
10 % increased Beam frequency per Buff stack
+(0–2) to Melee Weapon and Unarmed Attack range
(4–6) maximum Beam Targets
Beams deal (54–60) % less Damage while Stationary
Beams deal (31–40) % less Damage while Moving

trait
trait trait

Sunder

Sunder
Attack, AoE, Melee
Mana cost: 8
Damage Effectiveness: 140
trait
Requires Level 12
trait
Slams the ground with your main hand weapon, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them. Requires a Mace, Axe, or Staff.
trait
Per 1% Quality:
0.5% increased Area of Effect
trait
Deals (140 to 181.8)% of Base Attack Damage
Shockwaves deal 60% less Damage
15% less Attack Speed
+(0–6) to radius

trait
trait trait

Sweep

Sweep
Attack, AoE, Melee
Mana cost: 8
Cast speed: 1.15 sec
trait
Requires Level 12
trait
Swings a two handed melee weapon in a circle, knocking back some monsters around the character.
trait
Per 1% Quality:
0.5% increased Area of Effect
trait
Deals (100 to 138)% of Base Attack Damage
(30–39)% chance to Knock Enemies Back on hit
10% less Attack Speed
+(0–4) to radius

trait
trait trait

Tectonic Slam

Tectonic Slam
Fire, Attack, AoE, Melee
Mana cost: 10
Damage Effectiveness: 130
trait
Requires Level 28
trait
Slam the ground with your main hand weapon, unleashing a fiery fissure in front of you, dealing area damage and releasing a random number of smaller fissures branching off from it. If you have Endurance Charges, the number of fissures will be maximised, and one Endurance Charge will be consumed. Requires a Mace, Sword, Axe, Staff, or Unarmed.
trait
Per 1% Quality:
0.5% increased Area of Effect
trait
Deals (130 to 160.4)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
Deals 18% more Damage if you have an Endurance Charge

trait
trait trait

Vigilant Strike

Vigilant Strike
Attack, Melee
Mana cost: 6
Damage Effectiveness: 165
trait
Requires Level 4
trait
Attacks the enemy with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.
trait
Per 1% Quality:
1% increased Fortify duration
trait
Deals (165-203)% of Base Attack Damage
(75-170)% increased Fortify duration
Can't be Evaded

trait
trait trait

Blade Flurry

Blade Flurry
Attack, AoE, Channelling, Melee
Mana cost: 4
Damage Effectiveness: 45
trait
Requires Level 28
trait
Repeatedly strike at enemies in a circle in front of you while channelling, dealing damage to and around the struck enemy. The damage is continually boosted while channelling. You unleash an additional strike for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.
trait
Per 1% Quality:
0.5% increased Attack Speed
trait
Deals (45 to 56.4)% of Base Attack Damage
60% more Attack Speed
20% more Damage with Hits and Ailments for each stage

trait
trait trait

Charged Dash

Charged Dash
Movement, AoE, Channelling, Attack, Lightning, Melee
Mana cost: 4
trait
Requires Level 28
trait
Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.
trait
Per 1% Quality:
0.5% increased Attack Speed
trait
Deals (75 to 92.1)% of Base Attack Damage
60% more Attack Speed
50% of Physical Damage Converted to Lightning Damage
Final wave deals 75% of Damage per stage
Deals 150% more Damage while Channelling if Mirage has finished moving
Illusion moves at 130% of your Movement Speed

trait
trait trait

Cyclone

Cyclone
Attack, AoE, Movement, Melee
Mana cost: 12
trait
Requires Level 28
trait
Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.
trait
Per 1% Quality:
0.5% increased Area of Effect
trait
Deals (45 to 56.4)% of Base Attack Damage
50% more Attack Speed
30% less Movement Speed
First Hit deals 50% less Damage
+(0–3) to Melee Weapon and Unarmed Attack range

trait
trait trait

Double Strike

Double Strike
Attack, Melee
Mana cost: 5
trait
Requires Level 1
trait
Performs two fast attacks on target enemy with your main hand melee weapon.
trait
Per 1% Quality:
0.5% increased Attack Speed
trait
Deals (70 to 93.9)% of Base Attack Damage
Adds (3–113) to (5–169) Physical Damage against Bleeding Enemies
+(0–3) to Melee Weapon and Unarmed Attack range

trait
trait trait

Dual Strike

Dual Strike
Attack, Melee
Mana cost: 5
trait
Requires Level 1
trait
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
trait
Per 1% Quality:
0.5% increased Attack Speed
trait
Deals (85-104)% of Base Attack Damage
trait
trait trait

Elemental Hit

Elemental Hit
Attack, Melee, Fire, Cold, Lightning, AoE, Bow
Mana cost: 6 to 12
trait
Requires Level 12
trait
Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.
trait
Per 1% Quality:
1% increased Elemental Damage
trait
Adds (23–590) to (43–1096) Fire Damage to Attacks
Adds (19–483) to (35–896) Cold Damage to Attacks
Adds (4–95) to (70–1802) Lightning Damage to Attacks
(30–49)% chance to Freeze, Shock and Ignite
10% more Damage per Elemental Ailment on the Enemy
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types

trait
trait trait

Flicker Strike

Flicker Strike
Attack, Melee, Movement
Mana cost: 10
trait
Requires Level 10
trait
Teleports the character to a nearby monster and attacks it with a melee weapon. If no specific monster is chosen, one is picked at random. The cooldown can be bypassed by expending a Frenzy Charge.
trait
Per 1% Quality:
1% increased Damage
trait
Deals (130-160.4)% of Base Attack Damage
20% more Attack Speed
10% increased Attack Speed per Frenzy Charge

trait
trait trait

Frenzy

Frenzy
Attack, Melee, Bow
Mana cost: 10
trait
Requires Level 16
trait
Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
trait
Per 1% Quality:
0.5% increased Attack Speed
trait
Deals (110-136.6)% of Base Attack Damage
5% increased Physical Damage per Frenzy Charge
5% increased Attack Speed per Frenzy Charge

trait
trait trait

Frost Blades

Frost Blades
Projectile, Attack, Melee, Cold
Mana cost: 6
trait
Requires Level 1
trait
Attack with increased range, releasing icy blades from the struck enemy that fly at other enemies. Requires a Melee Weapon.
trait
Per 1% Quality:
1% increased Projectile Damage
trait
Deals (100-141.8)% of Base Attack Damage
(4-7) additional Projectiles
+(18-21) to Melee Weapon Range
60% of Physical Damage converted to Cold Damage
(0-19)% increased Projectile Speed

trait
trait trait

Lacerate

Lacerate
Attack, AoE, Melee
Mana cost: 8
trait
Requires Level 12
trait
Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. If you are dual wielding, you attack with your Main Hand, then your Off Hand. Can be used with Axes and Swords.
trait
Per 1% Quality:
0.5% increased Area of Effect
trait
Deals (60 to 73.7)% of Base Attack Damage
+(0–9) to radius
Attacks have 25% chance to cause Bleeding
25% more Damage with Hits and Ailments against Bleeding enemies

trait
trait trait

Lightning Strike

Lightning Strike
Projectile, Attack, Melee, Lightning
Mana cost: 6
trait
Requires Level 12
trait
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target.
trait
Per 1% Quality:
1% increased Lightning Damage
trait
Deals (130 to 175.6)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Fires (4–7) additional Projectiles
Projectiles deal 25% less Damage
Damage over time caused by Projectiles deals 25% less Damage

trait
trait trait

Puncture

Puncture
Attack, Duration, Melee, Bow
Mana cost: 6
trait
Requires Level 4
trait
Punctures the target, causing a bleeding debuff. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture works with bows, daggers, claws or swords.
trait
Per 1% Quality:
1% increased Skill Effect Duration
trait
Deals (100 to 122.8)% of Base Attack Damage
Base duration is 8 seconds
Attacks cause Bleeding

trait
trait trait

Reave

Reave
Attack, AoE, Melee
Mana cost: 6
trait
Requires Level 12
trait
Attacks a small area in front of you. Each Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.
trait
Per 1% Quality:
0.5% increased Attack Speed
trait
Deals (100-138)% of Base Attack Damage
50% more Area of Effect for each stage
+(0-4) to radius

trait
trait trait

Spectral Shield Throw

Spectral Shield Throw
Projectile, Attack
Mana cost: 7 to 10
trait
Requires Level 12
trait
Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
trait
Per 1% Quality:
1% increased Projectile Damage
trait
Base Off Hand Critical Strike Chance is 5%
(13–132) to (19–198) Base Off Hand Physical Damage
+0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Base Off Hand Attack time is (0.61–0.7) seconds
Fires 8 additional Projectiles
Shard Projectiles Deal 25% less Damage

trait
trait trait

Spectral Throw

Spectral Throw
Projectile, Attack
Mana cost: 7 to 9
trait
Requires Level 1
trait
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path.
trait
Per 1% Quality:
0.5% increased Attack Speed
trait
Deals (54-90.5)% of Base Attack Damage
trait
trait trait

Viper Strike

Viper Strike
Attack, Duration, Melee, Chaos
Mana cost: 5
trait
Requires Level 1
trait
Hits the enemy, adding some of your physical damage as chaos damage and applying poison. Requires a claw, dagger or sword.
trait
Per 1% Quality:
0.5% increased Attack Speed
trait
Deals (115 to 141.6)% of Base Attack Damage
25% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
Base duration is 4 seconds

trait
trait trait

Whirling Blades

Whirling Blades
Attack, Movement, Melee
Mana cost: 5
trait
Requires Level 10
trait
Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.
trait
Per 1% Quality:
0.5% increased Attack Speed
trait
Deals (80-99)% of Base Attack Damage
trait
trait trait

Wild Strike

Wild Strike
Projectile, Attack, Melee, Lightning, Cold, Fire, AoE, Chaining
Mana cost: 6
trait
Requires Level 28
trait
Your melee weapon strikes an enemy, converting some of the damage to a random element. Then, depending on the element chosen, it releases an explosion, an arcing bolt of lightning, or an icy wave.
trait
Per 1% Quality:
1% increased Elemental Damage
trait
Deals (130-175.6)% of Base Attack Damage
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Chain +(4-7) Times
2 additional Projectiles
(0-19)% increased Area of Effect

trait
trait trait


Counters
Reckoning

Reckoning
Trigger, Attack, AoE, Melee
Cooldown time: 0.4 sec
trait
Requires Level 4
trait
Perform a swift counter-attack against enemies in a cone shape when you block with your shield.
trait
Per 1% Quality:
0.5% increased Area of Effect
trait
Deals (70-108)% of Base Attack Damage
Counterattack with this Skill when you Block
You cannot use this Attack directly

trait
trait trait

Vengeance

Vengeance
Trigger, Attack, AoE, Melee
Cooldown time: 1.2 sec
trait
Requires Level 24
trait
Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.
trait
Per 1% Quality:
0.5% chance to Counterattack with this Skill when Hit
trait
Deals (75-113)% of Base Attack Damage
30% chance to Counterattack with this Skill when Hit
You cannot use this Attack directly

trait
trait trait

Riposte

Riposte
Trigger, Attack, Melee
Cooldown time: 0.8 sec
trait
Requires Level 4
trait
Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.
trait
Per 1% Quality:
1% increased Damage
trait
Deals (100-138)% of Base Attack Damage
Counterattack with this Skill when you Block
You cannot use this Attack directly

trait
trait trait

Spells
Portal

Portal
Spell
Cast speed: 2.5 sec
trait
Requires Level 10
trait
Creates a portal to the current area's town.
trait
Per 1% Quality:
3% increased Cast Speed
trait
trait
trait trait

Arc

Arc
Spell, Chaining, Lightning
Mana cost: 9 to 26
Cast speed: 0.80 sec
Damage Effectiveness: 90
trait
Requires Level 12
trait
An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.
trait
Per 1% Quality:
0.5% chance to Shock
trait
Deals (7–152) to (37–862) Lightning Damage
10% chance to Shock
Chains +(4–7) Times
(10–29)% increased Effect of Shock
15% more Damage for each remaining Chain

trait
trait trait

Arctic Breath

Arctic Breath
Projectile, Spell, Duration, AoE, Cold
Mana cost: 11 to 21
Cast speed: 0.80 sec
trait
Requires Level 28
trait
Fires a frozen skull projectile that leaves a trail of ground ice behind it. It explodes on impact, creating more ground ice and damaging targets within an area.
trait
Per 1% Quality:
0.5% increased Area of Effect
trait
Deals (52-608) to (78-913) Cold Damage
Base duration is (0.88-1.65) seconds

trait
trait trait

Ball Lightning

Ball Lightning
Projectile, Spell, AoE, Lightning
Mana cost: 14 to 27
Cast speed: 0.80 sec
Damage Effectiveness: 35
trait
Requires Level 28
trait
Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.
trait
Per 1% Quality:
1% increased Lightning Damage
trait
Deals (2–22) to (35–420) Lightning Damage
trait
trait trait

Blight

Blight
Spell, Chaos, AoE, Channelling, Duration
Mana cost: 2 to 4
Cast speed: 0.30 sec
trait
Requires Level 1
trait
Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.
trait
Per 1% Quality:
0.5% increased Area of Effect
trait
Deals (1.7–209.9) Base Chaos Damage per second
Base duration is 2.5 seconds
Base secondary duration is 0.8 seconds
80% reduced Movement Speed
Debuff can have up to 20 layers of Damage
+(0–4) to radius
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect

trait
trait trait

Bodyswap

Bodyswap
Movement, Spell, AoE, Fire
Mana cost: 10 to 30
Cast speed: 0.5 Second sec
Critical strike chance: 0.8%
trait
Requires Level 10
trait
Your body explodes, dealing spell damage in an area around you, and a targeted corpse also explodes, dealing damage around it. Your body is recreated at the location of the corpse. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.
trait
Per 1% Quality:
0.5% increased Cast Speed
trait
This Spell deals (13–501) to (19–752), plus 3% of your maximum Life, as base Fire Damage
Explosion deals base Fire Damage equal to 4% of the corpse's maximum Life

trait
trait trait

Cold Snap

Cold Snap
Spell, AoE, Cold, Duration
Mana cost: 11 to 28
Cooldown time: 3 sec
Cast speed: 0.85 sec
Critical strike chance: 6%
Damage Effectiveness: 140
trait
Requires Level 16
trait
Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
trait
Per 1% Quality:
0.5% increased Area of Effect
trait
Deals (24–668) to (35–1002) Cold Damage
Base duration is 5 seconds
(0–19)% increased Chill Effect on Enemies
Deals (19.6–997) Base Cold Damage per second
25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect

trait
trait trait

Contagion

Contagion
Spell, AoE, Duration, Chaos
Mana cost: (11 to 28)
Cast speed: 0.60 sec
trait
Requires Level 4
trait
Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, it spreads to other enemies.
trait
Per 1% Quality:
0.5% increased Area of Effect
trait
Deals (3.5–235.9) Base Chaos Damage per second
Base duration is 5 seconds
+(0–4) to radius
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Spell Damage apply to this skill's Damage Over Time

trait
trait trait

Dark Pact

Dark Pact
Minion, Spell, AoE, Chaining, Chaos
Mana cost: 7 to 14
Cast speed: 0.50 sec
Critical strike chance: 5%
trait
Requires Level 28
trait
This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.
trait
Per 1% Quality:
0.5% increased Area of Effect
trait
Sacrifices 6% of Skeleton's Life to deal that much Chaos Damage
Deals (20–201) to (30–301) Chaos Damage
Chains +2 Times
(0–76)% more Damage with Hits and Ailments if using your Life
Uses your Life if no Skeletons in range

trait
trait trait

Discharge

Discharge
Spell, AoE, Fire, Cold, Lightning
Mana cost: 24 to 47
Cast speed: 1.00 sec
Critical strike chance: 7.00%
Damage Effectiveness: 150
trait
Requires Level 28
trait
Discharge all the character's charges to deal elemental damage to all nearby monsters.
trait
Per 1% Quality:
0.5% increased Area of Effect
trait
Deals (4–31) to (77–589) Lightning Damage per Power Charge
Deals (29–221) to (43–331) base Fire Damage per Endurance Charge
Deals (24–180) to (36–271) base Cold Damage per Frenzy Charge
35% less Damage if Triggered

trait
trait trait

Essence Drain

Essence Drain
Projectile, Spell, Duration, Chaos
Mana cost: 9 to 27
Cast speed: 0.75 sec
Damage Effectiveness: 60
trait
Requires Level 12
trait
Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion. This skill cannot be used by Traps or Mines.
trait
Per 1% Quality:
1% increased Chaos Damage
trait
Deals (21.3–1159) Base Chaos Damage per second
Essence Drain Regenerates +0.5% of Debuff Damage as Life
Base duration is 3.8 seconds
Deals (6–334) to (9–501) Chaos Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect

trait
trait trait

Fireball

Fireball
Projectile, Spell, AoE, Fire
Mana cost: 6 to 26
Cast speed: 0.75 sec
Critical strike chance: 6%
Damage Effectiveness: 160
trait
Requires Level 1
trait
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.
trait
Per 1% Quality:
0.5% chance to Ignite enemies
trait
Deals (7–890) to (10–1335) Fire Damage
(20–39)% chance to Ignite
+(0–4) to radius
(50–88)% more Damage with Ignite

trait
trait trait

Firestorm

Firestorm
Spell, AoE, Duration, Fire
Mana cost: 9 to 26
Cast speed: 0.90 sec
Critical strike chance: 6%
Damage Effectiveness: 30
trait
Requires Level 12
trait
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
trait
Per 1% Quality:
1% increased Damage
trait
Deals (4–202) to (11–302) Fire Damage
Base duration is 2 seconds
One impact every 0.1 seconds

trait
trait trait

Flame Dash

Flame Dash
Spell, Movement, Duration, Fire
Mana cost: 10 to 30
Cooldown time: 3 sec (3 uses)
Cast speed: 0.75 sec
Critical strike chance: 6%
trait
Requires Level 10
trait
Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake.
trait
Per 1% Quality:
0.5% increased Cast Speed
trait
Deals (6-319) to (9-479) Fire Damage
Deals (10.9-599) Fire Damage per second
Base duration is 4 seconds

trait
trait trait

Flame Surge

Flame Surge
Spell, AoE, Fire
Mana cost: 5 to 15
Cast speed: 0.50 sec
Critical strike chance: 6%
Damage Effectiveness: 120
trait
Requires Level 12
trait
Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.
trait
Per 1% Quality:
0.5% increased Cast Speed
trait
Deals (21–514) to (31–771) Fire Damage
(50–88)% more Damage with Hits against Burning enemies
Cannot apply Ignite

trait
trait trait

Flameblast

Flameblast
Spell, AoE, Fire, Channelling
Mana cost: 6 to 9
Cast speed: 0.20 sec
Critical strike chance: 5%
Damage Effectiveness: 50
trait
Requires Level 28
trait
Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.
trait
Per 1% Quality:
1% increased Damage
trait
Deals (32–241) to (48–362) Fire Damage
110% more Spell Damage for each stage
90% more Damage with Ailments for each stage
+5% chance to Ignite for each Stage

trait
trait trait

Freezing Pulse

Freezing Pulse
Projectile, Spell, Cold
Mana cost: 4 to 18
Cast speed: 0.65 sec
Critical strike chance: 6%
Damage Effectiveness: 125
trait
Requires Level 1
trait
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.
trait
Per 1% Quality:
2% increased Projectile Speed
trait
Deals (7–798) to (11–1197) Cold Damage
(0–19)% increased Projectile Speed

trait
trait trait

Frost Bomb

Frost Bomb
Spell, AoE, Duration, Cold
Mana cost: 6 to 19
Cooldown time: 2.5 sec
Cast speed: 0.50 sec
Critical strike chance: 6%
Damage Effectiveness: 200
trait
Requires Level 4
trait
Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies that reduces their cold resistance and life regeneration. When its duration ends, the crystal explodes, dealing heavy cold damage to enemies around it.
trait
Per 1% Quality:
1% increased Cold Damage
trait
Deals (14–959) to (21–1439) Cold Damage
Base duration is 2 seconds
Base secondary duration is 5 seconds
-25% to Cold Resistance
75% reduced Life Regeneration rate

trait
trait trait

Frost Wall

Frost Wall
Spell, Duration, Cold
Mana cost: 14 to 37
Cooldown time: 3.00 sec (3 uses)
Cast speed: 0.5 sec
trait
Requires Level 4
trait
Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.
trait
Per 1% Quality:
1% increased Skill Effect Duration
trait
Base duration is (3–4.9) seconds
0.15 seconds between appearance of Wall sections
Increases wall length by (28–56)
Deals (8–462) to (12–693) Cold Damage

trait
trait trait

Frostbolt

Frostbolt
Projectile, Spell, Cold
Mana cost: 6 to 20
Cast speed: 0.75 sec
Critical strike chance: 5%
trait
Requires Level 1
trait
Fires a slow-moving projectile that pierces through enemies, dealing cold damage.
trait
Per 1% Quality:
1% increased Cold Damage
trait
Deals (6–753) to (10–1129) Cold Damage
Projectiles Pierce all Targets

trait
trait trait

Glacial Cascade

Glacial Cascade
Spell, AoE, Cold
Mana cost: 13 to 26
Cast speed: 0.80 sec
Critical strike chance: 5%
Damage Effectiveness: 60
trait
Requires Level 28
trait
Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.
trait
Per 1% Quality:
1% increased Damage
trait
Deals (48–422) to (72–633) Physical Damage
60% of Physical Damage Converted to Cold Damage
+(0–2) to radius

trait
trait trait

Ice Nova

Ice Nova
Spell, AoE, Cold
Mana cost: 10 à 31
Cast speed: 0.80 sec
Critical strike chance: 6%
Damage Effectiveness: 70
trait
Requires Level 12
trait
A chilling circle of ice expands from the caster. If the caster targets near one of their Frostbolt projectiles, it will expand from the projectile instead.
trait
Per 1% Quality:
0.5% increased Area of Effect
trait
Deals (15–486) to (21–715) Cold Damage
40% more Damage when Cast on Frostbolt

trait
trait trait

Ice Spear

Ice Spear
Projectile, Spell, Cold
Mana cost: Projectile, Spell, Cold
Cast speed: 0.85 sec
Critical strike chance: 7%
Damage Effectiveness: 80
trait
Requires Level 12
trait
Launches a shard of ice that pierces close enemies, before exploding on a distant enemy with a much higher critical strike chance.
trait
Per 1% Quality:
2% increased Projectile Speed
trait
Deals (17–548) to (26–822) Cold Damage
(40–78)% increased Chill Duration on Enemies
600% increased Ice Spear Critical Strike Chance in second form
(10–29)% increased Chill Effect on Enemies

trait
trait trait

Incinerate

Incinerate
Spell, Fire, Channelling, AoE
Mana cost: 6 to 9
Cast speed: 0.20 sec
Critical strike chance: 5%
Damage Effectiveness: 30
trait
Requires Level 12
trait
Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.
trait
Per 1% Quality:
1% increased Fire Damage
trait
Deals (3–129) to (4–194) Fire Damage
8 maximum stages
Final wave deals 500% more Damage with Ignite
Final wave deals 500% more Damage with Hits
25% more Damage with Hits and Ailments for each stage
+4 to radius per stage, up to +15
100% increased angle per stage, up to 300%
Final wave always Ignites

trait
trait trait

Lightning Tendrils

Lightning Tendrils
Spell, AoE, Lightning
Mana cost: 6 to 26
Cast speed: 0.23 sec
Critical strike chance: 6%
Damage Effectiveness: 35
trait
Requires Level 1
trait
Lightning is released from your hands four times in quick succession, damaging all enemies in an arc in front of you.
trait
Per 1% Quality:
1% increased Lightning Damage
trait
Deals (1–29) to (3–552) Lightning Damage
+(0–6) to radius
Stronger Pulses deal 50% more Damage with Hits and Ailments
Releases a Stronger Pulse every 4 Pulses

trait
trait trait

Lightning Warp

Lightning Warp
Spell, AoE, Duration, Movement, Lightning
Mana cost: 15 to 33
Cast speed: 1.00 sec
Critical strike chance: 5%
Damage Effectiveness: 60
trait
Requires Level 10
trait
Casts a delayed teleport to a target destination. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to.
trait
Per 1% Quality:
1% increased Cast Speed
trait
Deals (1–37) to (19–707) Lightning Damage
(0–38)% reduced Skill Effect Duration

trait
trait trait

Magma Orb

Magma Orb
Projectile, Spell, AoE, Fire, Chaining
Mana cost: 5 to 22
Cast speed: 0.70 sec
Critical strike chance: 5%
Damage Effectiveness: 140
trait
Requires Level 1
trait
Lob a fiery orb that explodes as it strikes the ground. The skill chains, releasing another fiery orb that repeats this effect.
trait
Per 1% Quality:
1% increased Damage
trait
Deals (8–699) to (10–1049) Fire Damage
Chains +(1–2) Times

trait
trait trait

Orb of Storms

Orb of Storms
Lightning, Spell, Duration, AoE, Chaining
Mana cost: 11 to 28
Cooldown time: 0.5 sec
Cast speed: 0.50 sec
Critical strike chance: 5%
Damage Effectiveness: 45
trait
Requires Level 4
trait
Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Using another lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb. You can only cast this spell yourself, directly.
trait
Per 1% Quality:
1% increased Lightning Damage
trait
Deals (2–118) to (5–353) Lightning Damage
Base duration is 6 seconds
Projectiles Split into (2–4)
Strikes every 1 second

trait
trait trait

Scorching Ray

Scorching Ray
Spell, Fire, Duration, Channelling
Mana cost: 4 to 10
Cast speed: 0.50 sec
trait
Requires Level 12
trait
Unleash a beam of fire that burns enemies it touches, and decreases their fire resistance. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.
trait
Per 1% Quality:
0.5% increased Scorching Ray beam length
trait
Deals (8.3–388.3) Base Fire Damage per second
Base duration is 1.5 seconds
Additional Debuff stages add 60% of Damage
Burning Debuff can have a maximum of 8 stages
Scorching Ray Debuff applies -3% Fire Resistance per stage
Total Fire Resistance penalty from all Beams cannot exceed -24%
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect

trait
trait trait

Shock Nova

Shock Nova
Spell, AoE, Lightning
Mana cost: 13 to 26
Cast speed: 0.75 sec
Critical strike chance: 6%
Damage Effectiveness: 60
trait
Requires Level 28
trait
Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.
trait
Per 1% Quality:
2% increased Shock Duration on enemies
trait
Deals (26–275) to (79–825) Lightning Damage
Ring deals 80% less Damage
20% chance to Shock
(20–39)% increased Effect of Shock

trait
trait trait

Spark

Spark
Projectile, Spell, Duration, Lightning
Mana cost: 5 to 23
Cast speed: 0.65 sec
Critical strike chance: 6%
trait
Requires Level 1
trait
Launches unpredictable sparks that move randomly until they hit an enemy or expire.
trait
Per 1% Quality:
1% increased Projectile Speed
trait
Deals (1–52) to (20–997) Lightning Damage
Base duration is 2 seconds
Fires (4–6) additional Projectiles
(0–19)% increased Projectile Speed

trait
trait trait

Storm Burst

Storm Burst
Projectile, AoE, Spell, Lightning, Channelling
Mana cost: 5 to 10
Cast speed: 0.65 sec
Critical strike chance: 5%
Damage Effectiveness: 60
trait
Requires Level 28
trait
Unleash a stream of projectiles while you channel this spell, which pierce through enemies, dealing lightning damage. When you stop channeling, the projectiles explode, dealing significant damage in an area around them. Additional projectiles are added in sequence.
trait
Per 1% Quality:
0.5% increased Area of Effect
trait
Deals (31–183) to (47–275) Lightning Damage
65% more Area Damage
Fires an additional Projectile

trait
trait trait

Storm Call

Storm Call
Spell, AoE, Duration, Lightning
Mana cost: 6 to 19
Cast speed: 0.50 sec
Critical strike chance: 6%
Damage Effectiveness: 80
trait
Requires Level 12
trait
Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.
trait
Per 1% Quality:
0.5% increased Area of Effect
trait
Deals (13–341) to (24–633) Lightning Damage
Base duration is 1.5 seconds
+(0–6) to radius
(10–29)% increased Effect of Shock

trait
trait trait

Vortex

Vortex
Spell, AoE, Cold, Duration
Mana cost: 11 to 21
Cast speed: 0.90 sec
Critical strike chance: 5%
trait
Requires Level 28
trait
An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex that continues to deal cold damage over time and chill enemies caught in it. If the caster targets near one of their Frostbolt projectiles, it will explode from the projectile instead, destroying it.
trait
Per 1% Quality:
0.5% increased Area of Effect
trait
Deals (50–458) to (75–688) Cold Damage
Base duration is 3 seconds
Deals (41.6–684.5) Base Cold Damage per second
40% more Damage when Cast on Frostbolt
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect

trait
trait trait

Wither

Wither
Spell, AoE, Duration, Chaos, Channelling
Mana cost: 4 to 10
Cast speed: 0.28 sec
trait
Requires Level 10
trait
(4 to 10
trait
Per 1% Quality:
1% increased Skill Effect Duration
trait
(30–36)% reduced Movement Speed
6% increased Chaos Damage taken
Base duration is 0.5 seconds
Base secondary duration is 2 seconds
(0–19)% increased Area of Effect

trait
trait trait

Blade Vortex

Blade Vortex
Spell, AoE, Duration
Mana cost: 6 to 19
Cast speed: 0.50 sec
Critical strike chance: 6%
Damage Effectiveness: 30
trait
Requires Level 12
trait
This spell creates ethereal blades which orbit in an area around you, periodically dealing damage to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.
trait
Per 1% Quality:
0.5% increased Area of Effect
trait
Deals (7–123) to (10–185) Physical Damage
Base duration is 5 seconds
Can have up to 10 active spinning blades
10% increased Critical Strike Chance for each blade
35% increased Hit Rate for each blade
35% more Damage for each blade
+(0–4) to radius

trait
trait trait

Bladefall

Bladefall
Spell, AoE
Mana cost: 13 to 26
Cast speed: 0.70 sec
Critical strike chance: 6%
Damage Effectiveness: 90
trait
Requires Level 28
trait
Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of five volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.
trait
Per 1% Quality:
0.5% increased Area of Effect
trait
Deals (44–380) to (65–570) Physical Damage
6% less Damage per Volley
100% increased Critical Strike Chance
20% reduced Critical Strike Chance per Volley
Bladefall has 5 additional Volleys

trait
trait trait

Cremation

Cremation
Projectile, Spell, AoE, Fire, Duration
Cast speed: 0.60 sec
Critical strike chance: 5%
Damage Effectiveness: 80
trait
trait
A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
trait
Per 1% Quality:
1% increased Fire Damage
trait
Deals (40–357) to (60–535) Fire Damage
Base duration is 8 seconds
Maximum of 3 Geysers at a time
Explosion deals base Fire Damage equal to 4% of the corpse's maximum Life
Fires 3 additional Projectiles

trait
trait trait

Desecrate

Desecrate
Spell, AoE, Duration, Chaos
Mana cost: 8 to 20
Cooldown time: 3 sec
Cast speed: 0.80 sec
trait
Requires Level 16
trait
Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area.
trait
Per 1% Quality:
1% increased Cast Speed
trait
Base duration is 5 seconds
Deals (8.2–294) Base Chaos Damage per second
Desecrate summons 5 additional corpses
Creates Corpses up to Level (20–100)
Maximum of 15 Corpses allowed

trait
trait trait

Detonate Dead

Detonate Dead
Cast, AoE, Fire
Mana cost: 7 to 30
Cast speed: 0.60 sec
Critical strike chance: 6%
trait
Requires Level 4
trait
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.
trait
Per 1% Quality:
0.5% increased Cast Speed
trait
Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life
Deals (10–823) to (14–1235) Fire Damage
+(0–4) to radius

trait
trait trait

Ethereal Knives

Ethereal Knives
Projectile, Spell
Mana cost: 5 to 23
Cast speed: 0.60 sec
Critical strike chance: 6%
trait
Requires Level 1
trait
Fires an arc of knives in front of the caster which deals physical damage.
trait
Per 1% Quality:
1% increased Projectile Speed
trait
Deals (6–457) to (9–685) Physical Damage
Fires 9 additional Projectiles
(0–19)% increased Projectile Speed

trait
trait trait

Unearth

Unearth
Projectile, Spell
Mana cost: 8 to 23
Cast speed: 0.6 Second sec
Critical strike chance: 6%
Damage Effectiveness: 120
trait
Requires Level 10
trait
Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
trait
Per 1% Quality:
0.5% increased Cast Speed
trait
Deals (13–540) to (19–810) Physical Damage
Creates Corpses with Level (12–80)
Maximum of 10 Corpses allowed
Projectiles Pierce all Targets

trait
trait trait

Volatile Dead

Volatile Dead
Spell, AoE, Fire
Mana cost: 10 to 31
Cast speed: 0.80 sec
Critical strike chance: 5%
Damage Effectiveness: 120
trait
Requires Level 12
trait
Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
trait
Per 1% Quality:
0.5% increased Area of Effect
trait
Deals (20–535) to (30–802) Fire Damage
Destroys up to 3 Corpses
Explosion deals base Fire Damage equal to 3% of the corpse's maximum Life

trait
trait trait

Bows
Barrage

Barrage
Attack, Bow
Mana cost: 7 to 11
trait
Requires Level 12
trait
After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
trait
Per 1% Quality:
0.5% increased Projectile Damage
trait
Deals (50-61.4)% of Base Attack Damage
3 additional Projectiles

trait
trait trait

Blast Rain

Blast Rain
Fire, Attack, AoE, Bow
Mana cost: 8 to 10
trait
Requires Level 28
trait
Fires an arrow up in the air, which splits and rains down in a series of explosions over an area. The explosions will always overlap on the targeted area.
trait
Per 1% Quality:
0.5% increased Area of Effect
trait
Deals (40-47.6)% of Base Attack Damage
50% of Physical Damage Converted to Fire Damage
Causes 4 Explosions

trait
trait trait

Burning Arrow

Burning Arrow
Attack, Fire, Bow
Mana cost: 5 to 8
trait
Requires Level 1
trait
Fires an arrow that deals fire damage to its target and has an increased chance of igniting it.
trait
Per 1% Quality:
3% increased Ignite Duration on enemies
trait
Deals (150-184.2)% of Base Attack Damage
20% chance to Ignite enemies
(10-29)% increased Burning Damage
50% of Physical Damage Converted to Fire Damage

trait
trait trait

Caustic Arrow

Caustic Arrow
Attack, AoE, Duration, Chaos, Bow
Mana cost: 6 to 10
Damage Effectiveness: 55%
trait
Requires Level 4
trait
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
trait
Per 1% Quality:
0.5% increased Area of Effect
trait
Deals (55 to 64.4)% of Base Attack Damage
Base duration is 2 seconds
Deals (7–1714.8) Base Chaos Damage per second
60 % of Physical Damage Converted to Chaos Damage
+(0–3) to radius
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect

trait
trait trait

Explosive Arrow

Explosive Arrow
Fire, Attack, AoE, Duration, Bow
Mana cost: 18 to 27
trait
Requires Level 28
trait
Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.
trait
Per 1% Quality:
1% chance to Ignite enemies
trait
Base duration is 1 seconds
Explosion deals (44-586) to (66-879) Base Fire damage per Fuse Charge
+2 to Explosion Radius per Fuse Charge

trait
trait trait

Ice Shot

Ice Shot
Attack, AoE, Duration, Cold, Bow
Mana cost: 6 to 10
trait
Requires Level 1
trait
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Creates a patch of ground ice under the target.
trait
Per 1% Quality:
1% increased Cold Damage
trait
Deals (120-146.6)% of Base Attack Damage
60% of Physical Damage Converted to Cold Damage
Base duration is 1.5 seconds

trait
trait trait

Lightning Arrow

Lightning Arrow
Attack, AoE, Lightning, Bow
Mana cost: 7 to 11
trait
Requires Level 12
trait
Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.
trait
Per 1% Quality:
0.5% chance to Shock enemies
trait
Deals (100-119)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Hits up to 3 additional enemies near the target

trait
trait trait

Rain of Arrows

Rain of Arrows
Attack, AoE, Bow
Mana cost: 7 to 11
trait
Requires Level 12
trait
Fires a large number of arrows into the air, to land at the target after a short delay.
trait
Per 1% Quality:
0.5% increased Area of Effect
trait
Deals (110-129)% of Base Attack Damage
+(0-4) to radius

trait
trait trait

Scourge Arrow

Scourge Arrow
Chaos, Attack, Projectile, Channelling, Bow
Mana cost: 8 to 10
trait
Requires Level 28
trait
Channel this skill to draw an arrow and infuse it with chaos, gaining stages while it is held. Release to fire this as a single piercing arrow, which drops a spore pod along its path for each stage reached while channelling. Each spore pod will bloom, firing a nova of thorn arrows. Modifiers that cause additional projectiles to be fired will only apply to these thorn arrows.
trait
Per 1% Quality:
trait
Deals (40 to 49.1)% of Base Attack Damage
85 % more Attack Speed
5 maximum Stages
Fires (5–7) additional Projectiles
60 % of Physical Damage Converted to Chaos Damage
Thorn Arrows deal 50 % less Damage
150 % more Damage with Hits and Ailments per Stage

trait
trait trait

Shrapnel Shot

Shrapnel Shot
Lightning, Attack, AoE, Bow
Mana cost: 6 to 10
trait
Requires Level 1
trait
Fires an arrow that pierces through enemies. Arrows are fired with such force that they create a burst of lightning, damaging all enemies in a cone in front of the archer.
trait
Per 1% Quality:
0.5% increased Area of Effect
trait
Deals (80-99)% of Base Attack Damage
Arrows always Pierce
40% of Physical Damage Converted to Lightning Damage
+(0-5) to radius

trait
trait trait

Split Arrow

Split Arrow
Attack, Bow
Mana cost: 6 to 10
trait
Requires Level 1
trait
Fires multiple arrows at different targets.
trait
Per 1% Quality:
0.5% increased Attack Speed
trait
Deals (90-109)% of Base Attack Damage
(4-6) additional Arrows

trait
trait trait

Tornado Shot

Tornado Shot
Attack, Bow
Mana cost: 8 to 10
trait
Requires Level 28
trait
Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point.
trait
Per 1% Quality:
1% increased Projectile Damage
trait
Deals (90-109)% of Base Attack Damage
3 secondary Tornado Shot Projectiles

trait
trait trait

Toxic Rain

Toxic Rain
Attack, AoE, Chaos, Duration, Projectile, Bow
Mana cost: 7 to 11
trait
Requires Level 12
trait
Fire a number of arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and lessens their movement speed. After a short duration, the pods burst, dealing area damage.
trait
Per 1% Quality:
0.5 % increased Area of Effect
trait
Deals (50 to 72.8)% of Base Attack Damage
Base duration is 1 seconds
Deals (6.7–283.7) Base Chaos Damage per second
Fires 4 additional Arrows
50 % of Physical Damage Converted to Chaos Damage
Each Spore Pod applies 10 % less Movement Speed to nearby Enemies, to a maximum of 60 %
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect

trait
trait trait


Wands
Kinetic Blast

Kinetic Blast
Attack, AoE, Projectile
Mana cost: 15 to 16
Cast speed: 1.00 sec
trait
Requires Level 28
trait
Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.
trait
Per 1% Quality:
0.5% increased Area of Effect
trait
Deals (120-146.6)% of Base Attack Damage
Creates 4 explosions
25% less Area Damage
(0-19)% increased Area of Effect

trait
trait trait

Power Siphon

Power Siphon
Attack, Projectile
Souls per use: 15
Mana cost: 7 to 11
Cast speed: 1.00 sec
trait
Requires Level 12
trait
Fires your wand, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.
trait
Per 1% Quality:
1% increased Damage
trait
Deals (125 to 150.7)% of Base Attack Damage
Fires (4–7) additional Projectiles
20% chance to gain a Power Charge when you Hit a Rare or Unique Enemy
+10% to Critical Strike Multiplier per Power Charge
20% increased Critical Strike Chance per Power Charge
Culling Strike

trait
trait trait


Summoning
Raise Spectre

Raise Spectre
Spell, Minion
Mana cost: 21 to 42
Cast speed: 0.85 sec
trait
Requires Level 28
trait
Raises a spectral version of a defeated foe as a minion to fight for you in battle.
trait
Per 1% Quality:
1% increased Minion Movement Speed
trait
Can raise up to 1 Spectre at a time
Minions deal (-30-10)% more Damage
Minions have (20-0)% less Life
Minions have (20-0)% less Energy Shield
55% more Minion Movement Speed
Minion Movement Speed is Capped
Minions have +30% to all Elemental Resistances

trait
trait trait

Raise Zombie

Raise Zombie
Spell, Minion
Mana cost: 10 to 38
Cast speed: 0.85 sec
trait
Requires Level 1
trait
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam.
trait
Per 1% Quality:
1% increased Minion Maximum Life
1% increased Minion Movement Speed
trait
Can raise up to 3 Zombies at a time
trait
trait trait

Summon Chaos Golem

Summon Chaos Golem
Chaos, Minion, Spell, Golem
Mana cost: 30 to 54
Cooldown time: 6 sec
Cast speed: 1.00 sec
trait
Requires Level 34
trait
Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can use a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.
trait
Per 1% Quality:
1% increased Minion Maximum Life
1% increased Minion Damage
trait
Can Summon up to 1 Golem at a time
Golems grant (3-4)% additional Physical Damage Reduction
(30-68)% increased Minion Maximum Life
(0-10)% increased Character Size

trait
trait trait

Summon Lightning Golem

Summon Lightning Golem
Lightning, Minion, Spell, Golem
Mana cost: 30 to 54
Cooldown time: 6 sec
Cast speed: 1.00 sec
trait
Requires Level 34
trait
Summons a Lightning Golem that grants you increased Attack and Cast speed. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to the Golem and its nearby allies.
trait
Per 1% Quality:
1% increased Minion Maximum Life
1% increased Minion Damage
trait
Can Summon up to 1 Golem at a time
Golems grant (6-9)% increased Attack and Cast Speed
(30-68)% increased Minion Maximum Life
(0-19)% increased Character Size

trait
trait trait

Summon Raging Spirit

Summon Raging Spirit
Spell, Minion, Duration, Fire
Mana cost: 4 to 12
Cast speed: 0.50 sec
trait
Requires Level 10
trait
Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies will not directly engage these spirits, and can pass through them.
trait
Per 1% Quality:
1% increased Minion Movement Speed
trait
Base duration is 5 seconds
Can summon up to 20 Raging Spirits at a time

trait
trait trait

Summon Skeletons

Summon Skeletons
Spell, Minion, Duration
Mana cost: 4 to 12
Cast speed: 0.50 sec
trait
Requires Level 10
trait
Summons slow moving skeletal minions that decay over time. Does not require a corpse to be consumed.
trait
Per 1% Quality:
Minions deal 1% increased Damage
trait
Summons 2 Skeleton Warriors
Can summon up to (4-6) Skeletons at a time
Base duration is 20 seconds

trait
trait trait

Summon Holy Relic

Summon Holy Relic
Minion, Spell
Mana cost: 11 to 28
Cooldown time: 2 seconds sec
Cast speed: 1 second sec
trait
Requires Level 4
trait
Summons a Holy Relic that stays close to you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell that deals physical damage to enemies and grants life regeneration to allies. This life regeneration has a significantly higher value when applied to minions. The relic's nova spell has a very short cooldown.
trait
Per 1% Quality:
0.5 % increased Area of Effect
trait
Maximum 1 Summoned Holy Relic
(0–76) % more Minion Movement Speed
Minions cannot Taunt Enemies

trait
trait trait

Animate Guardian

Animate Guardian
Spell, Minion
Mana cost: 19 to 36
Cast speed: 0.60 sec
trait
Requires Level 28
trait
Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified weapons.
trait
Per 1% Quality:
Minions have 2% increased Movement Speed
trait
Can use Items requiring up to level (33-100)
Minions' Attacks deal (22-56) to (34-84) additional Physical Damage
(0-76)% increased maximum Life
Minions deal (0-76)% increased Physical Damage with Melee Attacks

trait
trait trait

Summon Flame Golem

Summon Flame Golem
Fire, Minion, Spell, Golem
Mana cost: 30 to 54
Cooldown time: 6 sec
Cast speed: 1.00 sec
trait
Requires Level 34
trait
Summons a Flame Golem that grants you increased Damage. The Flame Golem can use a fire spray, a wave of fire damage, and an explosive arcing projectile.
trait
Per 1% Quality:
1% increased Minion Maximum Life
1% increased Minion Damage
trait
Can Summon up to 1 Golem at a time
Golems Grant (15-20)% increased Damage
(30-68)% increased Minion Maximum Life
(0-10)% increased Character Size

trait
trait trait

Summon Stone Golem

Summon Stone Golem
Minion, Spell, Golem
Mana cost: 30 to 54
Cooldown time: 6 sec
Cast speed: 1.00 sec
trait
Requires Level 34
trait
Summons a Stone Golem that grants you life regeneration. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that taunts enemies.
trait
Per 1% Quality:
1% increased Minion Maximum Life
1% increased Minion Damage
trait
Can Summon up to 1 Golem at a time
(30-68)% increased Minion Maximum Life
Golems grant (33-105) Life Regenerated per second
(0-10)% increased Character Size

trait
trait trait

Animate Weapon

Animate Weapon
Duration, Minion, Spell
Mana cost: 9 to 36
Cast speed: 0.80 sec
trait
Requires Level 4
trait
Animates a melee weapon to fight by your side. You cannot animate unidentified weapons.
trait
Per 1% Quality:
Minions have 2% increased Movement Speed
trait
Can use Items requiring up to level (9-100)
Base duration is 37.5 seconds
Minions' Attacks deal (4-38) to (6-56) additional Physical Damage
Can summon up to 50 Animated Weapons at a time
Deals (100-252)% of Base Damage
Minions have (0-38)% increased Attack Speed

trait
trait trait

Blink Arrow

Blink Arrow
Attack, Minion, Duration, Movement, Bow
Mana cost: 14 to 20
Cooldown time: 3 sec
Cast speed: 1.00 sec
trait
Requires Level 10
trait
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.
trait
Per 1% Quality:
1.5% increased Arrow Speed
trait
Base duration is 3 seconds
Minions deal 75% more Damage
(0-114)% increased Minion Damage
(0-57)% increased Minion Maximum Life

trait
trait trait

Mirror Arrow

Mirror Arrow
Attack, Minion, Duration, Bow
Mana cost: 14 to 20
Cooldown time: 3 sec
Cast speed: 1.00 sec
trait
Requires Level 10
trait
Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.
trait
Per 1% Quality:
1.5% increased Arrow Speed
trait
Base duration is 3 seconds
Minions deal 75% more Damage
(0-114)% increased Minion Damage
(0-57)% increased Minion Maximum Life

trait
trait trait

Summon Ice Golem

Summon Ice Golem
Cold, Minion, Spell, Golem
Mana cost: 30 to 54
Cooldown time: 6 sec
Cast speed: 1.00 sec
trait
Requires Level 34
trait
Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning dash in addition to its melee attack.
trait
Per 1% Quality:
1% increased Minion Maximum Life
1% increased Minion Damage
trait
Can Summon up to 1 Golem at a time
Golems Grant (20-30)% increased Critical Strike Chance
Golems Grant (20-30)% increased Accuracy
(30-68)% increased Minion Maximum Life
(0-10)% increased Character Size

trait
trait trait


Offering
Bone Offering

Bone Offering
Minion, Spell, Duration
Mana cost: 16 to 33
Cast speed: 1.00 sec
trait
Requires Level 12
trait
Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.
trait
Per 1% Quality:
0.5% increased Skill Effect Duration
trait
Base duration is 3 seconds
Grants Minions +(25-35)% Chance to Block Attacks
Grants Minions +(25-34)% Chance to Block Spells
Additional 0.5 seconds Base Duration per extra Corpse consumed
Minions recover (11-594) Life when they Block

trait
trait trait

Flesh Offering

Flesh Offering
Minion, Spell, Duration
Mana cost: 16 to 33
Cast speed: 1.00 sec
trait
Requires Level 12
trait
Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.
trait
Per 1% Quality:
0.5% increased Skill Effect Duration
trait
Base duration is 3 seconds
Grants Minions (20-30)% increased Attack Speed
Grants Minions (20-29)% increased Movement Speed
Grants Minions (20-30)% increased Cast Speed
Additional 0.5 seconds Base Duration per extra Corpse consumed

trait
trait trait

Spirit Offering

Spirit Offering
Minion, Spell, Duration
Mana cost: 16 to 33
Cast speed: 1.00 sec
trait
Requires Level 12
trait
Consumes a corpse, granting energy shield, extra chaos damage and elemental resistances to your minions. The new energy shield is recovered as it's granted. The skill consumes other nearby corpses, increasing the duration and amount of energy shield granted for each corpse consumed.
trait
Per 1% Quality:
0.5% increased Skill Effect Duration
trait
Base duration is 3 seconds
Additional 0.5 seconds Base Duration per extra Corpse consumed
Minions gain 2% of their Maximum Life as
Extra Maximum Energy Shield for each corpse consumed
Minions gain (20-29)% of their Physical Damage as Extra Chaos Damage
Minions gain +(20-30)% to all Elemental Resistances

trait
trait trait

Totems
Ancestral Protector

Ancestral Protector
totem, attack, duration, melee
Mana cost: 8
Cast speed: 1.00 sec
Damage Effectiveness: 80
trait
Requires Level 4
trait
Summons an Ancestor Totem which will attack enemies with melee strikes while you stand close to it. Being near it grants you more attack speed.
trait
Per 1% Quality:
1% increased Totem Damage
trait
Deals (80-133.2)% of Base Attack Damage
Totem lasts 12 seconds
Attacks with +16 to Melee range
50% increased Totem Placement speed
(10-20)% more Attack Speed while Totem is Active
Summons a Totem which uses this Skill

trait
trait trait

Ancestral Warchief

Ancestral Warchief
Totem, Attack, AoE, Melee
Mana cost: 10
Cast speed: 1.00 sec
trait
Requires Level 4
trait
Summons an Ancestor Totem which will attack enemies with melee strikes while you stand close to it. Being near it grants you more attack speed.
trait
Per 1% Quality:
1% increased Totem Damage
trait
Deals (100-122.8)% of Base Attack Damage
Totem lasts 12 seconds
50% increased Totem Placement speed
(8-18)% more Melee Damage while Totem is Active
10% less Attack Speed
Attacks with +10 to Melee range
Summons a Totem which uses this Skill

trait
trait trait

Decoy Totem

Decoy Totem
Totem, Spell, Duration, AoE
Mana cost: 9 to 35
Cooldown time: 4.00 sec
Cast speed: 1.00 sec
trait
Requires Level 4
trait
Summons a totem that taunts nearby monsters to attack it.
trait
Per 1% Quality:
1% increased totem life
trait
Summons a Totem which uses this Skill
Totem lasts 8 seconds
Totems Summoned by this Skill cannot Evade
(0-38)% increased totem life

trait
trait trait

Devouring Totem

Devouring Totem
Totem, Spell, Duration
Mana cost: 20 to 44
Cast speed: 1.00 sec
trait
Requires Level 4
trait
Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.
trait
Per 1% Quality:
1% increased totem life
trait
Summons a Totem which uses this Skill
Totem lasts 8 seconds
Leeches (30-299) Life to you for each corpse consumed
Leeches (9-59) Mana to you for each corpse consumed

trait
trait trait

Flame Totem

Flame Totem
Projectile, Totem, Spell, Fire
Mana cost: 12 to 42
Cast speed: 0.25 sec
Critical strike chance: 5%
Damage Effectiveness: 25
trait
Requires Level 4
trait
Summons a totem that fires a stream of flame at nearby enemies.
trait
Per 1% Quality:
1% increased totem life
trait
Totem lasts 8 seconds
Deals (1-122) to (2-183) Fire Damage
Summons a Totem which uses this Skill
(0-2) additional Projectiles

trait
trait trait

Rejuvenation Totem

Rejuvenation Totem
Totem, Aura, Spell, AoE
Mana cost: 13 to 32
Cast speed: 0.60 sec
trait
Requires Level 4
trait
Summons a totem that has an aura which regenerates life for you and your nearby allies.
trait
Per 1% Quality:
3% increased Aura Area of Effect
trait
Summons a Totem which uses this Skill
Totem lasts 8 seconds
(6.3-162.2) Life regenerated per second

trait
trait trait

Searing Bond

Searing Bond
Totem, Spell, Fire
Mana cost: 18 to 51
Cast speed: 1.00 sec
trait
Requires Level 12
trait
Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.
trait
Per 1% Quality:
1% increased totem life
trait
Totem lasts 8 seconds
Deals (23.6-1755.6) Fire Damage per second
Can have up to 1 additional Totem summoned at a time
Summons a Totem which uses this Skill

trait
trait trait

Shockwave Totem

Shockwave Totem
Totem, Spell, AoE
Mana cost: 24 to 58
Cast speed: 0.60 sec
Critical strike chance: 5%
Damage Effectiveness: 60
trait
Requires Level 28
trait
Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies
trait
Per 1% Quality:
1% increased totem life
trait
Deals (23-231) to (46-429) Physical Damage
Totem lasts 8 seconds
25% chance to Knock Enemies Back on hit
Summons a Totem which uses this Skill

trait
trait trait

Siege Ballista

Siege Ballista
Totem, Attack, Bow
Mana cost: 8 to 13
Cast speed: 1.00 sec
trait
Requires Level 4
trait
Summons a totem that attacks with piercing arrows. It attacks slowly, but deals increased damage.
trait
Per 1% Quality:
1% increased Totem Placement speed
trait
Deals (140-170.4)% of Base Attack Damage
50% less Attack Speed
Arrows always Pierce
Totem lasts 8 seconds
Summons a Totem which uses this Skill

trait
trait trait


Traps
Conversion Trap

Conversion Trap
Trap, Spell, Duration
Mana cost: 6 to 23
Cooldown time: 8 sec
Cast speed: 1.00 sec
trait
Requires Level 4
trait
Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, it spreads to other enemies.
trait
Per 1% Quality:
1% increased Skill Effect Duration
trait
Trap lasts 4 seconds
Base duration is (5.3–10) seconds
Traps do not Trigger at the end of their Duration

trait
trait trait

Lightning Spire Trap

Lightning Spire Trap
Trap, Spell, Duration, AoE, Lightning
Mana cost: 13 to 25
Cooldown time: 8 sec
Critical strike chance: 6%
Damage Effectiveness: 85
trait
Requires Level 28
trait
Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to cast speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies.
trait
Per 1% Quality:
1% chance to Shock
trait
Trap lasts 4 seconds
Base duration is 3.5 seconds
Deals (17–217) to (51–652) Lightning Damage
(100–138)% increased Critical Strike Chance against Shocked Enemies
Strikes every 0.35 seconds
Strikes 3 Areas

trait
trait trait

Lightning Trap

Lightning Trap
Projectile, Trap, Spell, Duration, Lightning
Mana cost: 8 to 24
Cast speed: 1.00 sec
Critical strike chance: 6%
trait
Requires Level 12
trait
Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.
trait
Per 1% Quality:
1% increased Lightning Damage
0.5% increased Effect of Shock
trait
Deals (14–279) to (41–838) Lightning Damage
Trap lasts 4 seconds
Fires 8 additional Projectiles
20% chance to Shock
(0–19)% increased Effect of Shock
(80–118)% increased Critical Strike Chance against Shocked Enemies

trait
trait trait

Bear Trap

Bear Trap
Trap, Spell, Duration
Mana cost: 11 to 46
Cooldown time: 4 sec
Cast speed: 1.00 sec
Critical strike chance: 6%
Damage Effectiveness: 200
trait
Requires Level 4
trait
Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.
trait
Per 1% Quality:
1% increased Physical Damage
trait
Throws up to Traps which use this Skill when Triggered
Trap lasts 4 seconds
Deals (16–1447) to (22–2026) Physical Damage
Enemies affected by Bear Trap take 15% increased Damage from Trap or Mine Hits
80% less Movement Speed
Base duration is 3 seconds
Locks enemy in place
Traps do not Trigger at the end of their Duration

trait
trait trait

Explosive Trap

Explosive Trap
Trap, Spell, AoE, Fire
Mana cost: 6 to 20
Critical strike chance: 6%
Damage Effectiveness: 50
trait
Requires Level 1
trait
Throws a trap that creates a large explosion when triggered, dealing spell damage in an area. A number of smaller explosions occur around this area in quick succession after the first.
trait
Per 1% Quality:
0.5% increased Area of Effect
trait
Trap lasts 4 seconds
Deals (5–217) to (7–325) Physical Damage
50% of Physical Damage Converted to Fire Damage
Causes (4–7) smaller explosions

trait
trait trait

Fire Trap

Fire Trap
Trap, Spell, Duration, AoE, Fire
Mana cost: 7 to 24
Cast speed: 1.00 sec
Critical strike chance: 6%
Damage Effectiveness: 200
trait
Requires Level 1
trait
Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.
trait
Per 1% Quality:
1% increased Fire Damage
trait
Trap lasts 4 seconds
Base duration is 1.75 seconds
Deals (7–410) to (11–616) Fire Damage
Deals (24.1–1362.8) Base Fire Damage per second
+(0–6) to radius
(2–128) to (3–192) added Fire Damage against Burning Enemies
is_area_damage
base_skill_is_trapped
base_skill_show_average_damage_instead_of_dps
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Throws up to Traps which use this Skill when Triggered

trait
trait trait

Flamethrower Trap

Flamethrower Trap
Trap, Spell, Duration, AoE, Fire
Mana cost: 13 to 25
Cooldown time: 8 sec
Critical strike chance: 5%
Damage Effectiveness: 30
trait
Requires Level 28
trait
Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.
trait
Per 1% Quality:
1% increased Fire Damage
trait
Trap lasts 4 seconds
Base duration is 3.5 seconds
Deals (5–192) to (7–289) Fire Damage
25% more Damage against Burning Enemies
Has 4 Flames
Modifiers to Cast Speed apply to the rotation speed of the Flames

trait
trait trait

Ice Trap

Ice Trap
Trap, Spell, AoE, Cold, Duration
Mana cost: 13 to 25
Cast speed: 1.00 sec
Critical strike chance: 5%
Damage Effectiveness: 90
trait
Requires Level 28
trait
Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.
trait
Per 1% Quality:
0.5% increased Area of Effect
trait
Trap lasts 16 seconds
Deals (60-519) to (90-778) Cold Damage
Throws a Trap which uses this Skill when Triggered

trait
trait trait

Seismic Trap

Seismic Trap
Trap, Spell, Duration, AoE
Mana cost: 13 to 67
Cooldown time: 8 sec (3 uses)
Critical strike chance: 5%
trait
Requires Level 28
trait
Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to cast speed affects how frequently it releases waves.
trait
Per 1% Quality:
1% increased Physical Damage
trait
Trap lasts 4 seconds
Base duration is 3.5 seconds
Deals (42–462) to (64–693) Physical Damage
Releases 5 waves
Releases waves every 0.9 seconds

trait
trait trait

Siphoning Trap

Siphoning Trap
Trap, Spell, Duration, AoE, Cold
Mana cost: 7 to 24
Cooldown time: 4 sec
trait
Requires Level 10
trait
Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.
trait
Per 1% Quality:
1% increased Chill Effect on Enemies
trait
Trap lasts 4 seconds
Base duration is 3 seconds
Deals (4.3–291.5) Base Cold Damage per second
Grants (1.3–32.4) Life Regenerated per second for each affected Enemy
Grants (0.3–1.7) Mana Regenerated per second for each affected Enemy
Applies beams to the closest 10 Enemies
Grants (12.7–324.4) Life Regenerated per second if any Enemy is affected
Grants (2.9–17.2) Mana Regenerated per second if any Enemy is affected
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect

trait
trait trait


Mines
Fire Nova Mine

Fire Nova Mine
AoE, Mine, Spell, Fire, Duration
Mana cost: 12 to 36
Cast speed: 0.40 sec
Critical strike chance: 5%
Damage Effectiveness: 30
trait
Requires Level 12
trait
Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.
trait
Per 1% Quality:
1% increased Fire Damage
trait
Deals (6-128) to (9-192) Fire Damage
Mine lasts 16 seconds
Spell Repeats 3 times
(20-29)% more Damage per Repeat
Places a Remote Mine which uses this Skill when detonated

trait
trait trait

Freeze Mine

Freeze Mine
Mine, Spell, AoE, Duration, Cold
Mana cost: 6 to 22
Cast speed: 0.50 sec
Damage Effectiveness: 50
trait
Requires Level 10
trait
Lays a remote mine that you can detonate to freeze all enemies in the area.
trait
Per 1% Quality:
0.5% increased Area of Effect
trait
Deals (7-181) to (10-271) Cold Damage
Enemies lose 15% Cold Resistance while Frozen
Mine lasts 16 seconds
Freezes enemies as though dealing (200-390)% more Damage
Places a Remote Mine which uses this Skill when detonated
Always Freezes enemies

trait
trait trait

Smoke Mine

Smoke Mine
Mine, Spell, AoE, Duration, Movement
Mana cost: 6 to 13
Cast speed: 0.50 sec
trait
Requires Level 10
trait
Places a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed.
trait
Per 1% Quality:
1% increased Area of Effect
trait
Mine lasts 16 seconds
Base duration is (4-5.9) seconds
30% increased Movement Speed
Places a Remote Mine which uses this Skill when detonated

trait
trait trait


Buffs
Convocation

Convocation
Minion, Spell, Duration
Mana cost: 9 to 13
Cast speed: 0.80 sec
trait
Requires Level 24
trait
Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.
trait
Per 1% Quality:
1% increased Duration</br>0.5% increased Cast Speed
trait
Base duration is 2 seconds
(19.2-116) Life regenerated per second

trait
trait trait

Herald of Thunder

Herald of Thunder
Cast, AoE, Duration, Lightning
Mana reserved: 25%
Cast speed: 1.00 sec
trait
Requires Level 16
trait
Cast, AoE, Duration, Lightning
trait
Per 1% Quality:
0.75% increased Lightning Damage
trait
Adds (2-19) to (7-76) Lightning Damage to Spells
Adds (2-19) to (7-76) Lightning Damage to Attacks
Deals (1-27) to (34-1303) Lightning Damage
Base duration is 6 seconds
Cannot apply Shock

trait
trait trait

Righteous Fire

Righteous Fire
Spell, AoE, Fire
Cast speed: 1.00 sec
trait
Requires Level 16
trait
Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.
trait
Per 1% Quality:
1% increased Spell Damage
trait
You Burn for 90% of your maximum Life per second as Fire Damage
You Burn for 70% of your maximum Energy Shield per second as Fire Damage
Enemies Burn for 40% of your maximum Life per second as Fire Damage
Enemies Burn for 40% of your maximum Energy Shield per second as Fire Damage
(20–39)% more Spell Damage
+(0–5) to radius

trait
trait trait

Tempest Shield

Tempest Shield
Spell, Lightning, Chaining, Duration
Mana cost: 17 to 21
Cast speed: 0.50 sec
trait
Requires Level 16
trait
Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.
trait
Per 1% Quality:
1% increased Lightning Damage
trait
Deals (24-284) to (36-426) Lightning Damage
Additional 3% Shield Block Chance
Chain +1 Times
Base duration is 12 seconds

trait
trait trait

Herald of Ash

Herald of Ash
Spell, AoE, Fire
Mana reserved: 25%
Cast speed: 1.00 sec
trait
Requires Level 16
trait
Channel fire through your hands, adding fire to your physical damage. If you kill an enemy with an attack, other enemies near them will be ignited for the overkill damage.
trait
Per 1% Quality:
0.75% increased Fire Damage
trait
Gain 15% of your Physical Damage as Extra Fire Damage
Ignites for (80-137)% of Overkill Damage

trait
trait trait

Herald of Purity

Herald of Purity
Spell, Herald, Minion, Duration
Mana reserved: 25%
Cooldown time: 1 second sec
Cast speed: Instant sec
trait
Requires Level 16
trait
Grants a buff which adds physical damage to your spells and attacks. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or if you already have the maximum number, it will refresh the duration and life of an existing one instead. The Sentinels of Purity have a single-target melee attack and an area melee attack
trait
Per 1% Quality:
Minions have 1 % increased Movement Speed
trait
Maximum 4 Summoned Sentinels of Purity
20 % chance to Summon a Sentinel of Purity when you Hit a Unique Enemy
Adds (3–25) to (5–37) Physical Damage to Spells
Adds (3–25) to (5–37) Physical Damage to Attacks
Minions deal (100–195) % of Damage
Minions have (0–38) % more Life
Summon a Sentinel of Purity when you Kill an Enemy

trait
trait trait

Immortal Call

Immortal Call
Spell, Duration
Mana cost: 21 to 36
Cast speed: 0.85 sec
trait
Requires Level 34
trait
Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.
trait
Per 1% Quality:
2% increased Cast Speed
trait
Base duration is 0.4 seconds
(100-157)% increased Buff Duration per Endurance Charge

trait
trait trait

Molten Shell

Molten Shell
Spell, AoE, Duration, Fire
Mana cost: 8 to 28
Cast speed: 0.50 sec
trait
Requires Level 4
trait
Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.
trait
Per 1% Quality:
1% chance to Ignite enemies
trait
Deals (14-1962) to (20-2943) Fire Damage
Shields break after (26-1508) total Damage is prevented
(17-943) additional Armour
Base duration is 10 seconds

trait
trait trait

Arctic Armour

Arctic Armour
Spell, Duration, Cold
Mana reserved: 25%
Cast speed: 0.50 sec
trait
Requires Level 16
trait
Summons an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.
trait
Per 1% Quality:
1% increased Duration
trait
Chill Enemy for 0.5 seconds when Hit
(8-13)% less Physical Damage taken when Hit
(8-12)% less Fire Damage taken when Hit
Base duration is (2.5-4.4) seconds

trait
trait trait

Blood Rage

Blood Rage
Spell, Duration
Mana cost: 17 to 21
Cast speed: 0.25 sec
trait
Requires Level 16
trait
Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.
trait
Per 1% Quality:
0.25% increased Attack Speed
trait
(5-15)% increased Attack Speed
1.2% of Physical Damage from Attacks Leeched as Life
You take 4% of your Maximum Life per second as Physical Damage
You take 4% of your Maximum Energy Shield per second as Physical Damage
25% chance to gain a Frenzy Charge on Kill
Base duration is (7-10.8) seconds

trait
trait trait

Herald of Agony

Herald of Agony
Cast, Herald, Minion
Mana reserved: 25%
Cooldown time: 1 second sec
Cast speed: Instantané sec
trait
Requires Level 16
trait
Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The Agony Crawler will die when you have no Virulence.
trait
Per 1% Quality:
Minions have 1 % increased Movement Speed
trait
Grants 20 % chance to Poison on Hit
Grants 10 % more Poison Damage
Agony Crawler deals (10–19) % increased Damage per Virulence you have
Agony Crawler has (2–3) % increased Attack Speed per Virulence you have
Agony Crawler has (1–45) to (3–84) Added Physical Damage per Virulence you have
Maximum 1 Summoned Agony Crawler
Grants Virulence when you Poison an Enemy
Minions cannot Taunt Enemies

trait
trait trait

Herald of Ice

Herald of Ice
Cast, AoE, Cold
Mana reserved: 25%
Cast speed: 1.00 sec
trait
Requires Level 16
trait
Channel ice through your hands, adding cold damage to spells and attacks. If you shatter an enemy, they explode and deal AoE cold damage to enemies near them.
trait
Per 1% Quality:
0.75% increased Cold Damage
trait
Adds (4-38) to (5-56) Cold Damage to Spells
Adds (4-38) to (5-56) Cold Damage to Attacks
Deals (18-308) to (26-462) Cold Damage
Damage cannot be Reflected

trait
trait trait

Phase Run

Phase Run
Spell, Duration, Movement
Mana cost: 11 to 14
Cast speed: 0.50 sec
trait
Requires Level 34
trait
Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee damage. Consumes Frenzy Charges to increase duration.
trait
Per 1% Quality:
0.5% increased Movement Speed
trait
(30-39)% increased Movement Speed
(20-30)% more Melee Physical Damage
80% reduced Visibility to Enemies
Base duration is 1.8 seconds
Base secondary duration is 0.2 seconds
100% increased Skill Duration per Frenzy Charge
Phasing

trait
trait trait

Auras
Clarity

Clarity
Aura, Spell, AoE
Mana reserved: (34 to 279
Cast speed: 1.20 sec
trait
Requires Level 10
trait
Casts an aura that grants mana regeneration to you and your allies.
trait
Per 1% Quality:
1% increased Area of Effect
trait
You and nearby allies regenerate (2.9-17.2) Mana per second
(0-40)% increased Area of Effect

trait
trait trait

Discipline

Discipline
Aura, Spell, AoE
Mana reserved: 35%
Cast speed: 1.20 sec
trait
Requires Level 24
trait
Casts an aura that grants energy shield to you and your allies.
trait
Per 1% Quality:
1% increased Area of Effect
trait
You and nearby allies gain (60-303) additional Energy Shield
(0-40)% increased Area of Effect

trait
trait trait

Purity of Elements

Purity of Elements
Aura, Spell, AoE
Mana reserved: 35%
Cast speed: 1.20 sec
trait
Requires Level 24
trait
Casts an aura that grants elemental resistances to you and your allies.
trait
Per 1% Quality:
1% increased Area of Effect
trait
You and nearby allies gain +(12-27)% to all Elemental Resistances
(0-40)% increased Area of Effect

trait
trait trait

Purity of Lightning

Purity of Lightning
Aura, Spell, AoE, Lightning
Mana reserved: 35%
Cast speed: 1.20 sec
trait
Requires Level 24
trait
Casts an aura that grants lightning resistance to you and your allies.
trait
Per 1% Quality:
1% increased Area of Effect
trait
You and nearby allies gain (22-41)% additional Lightning Resistance
(0-40)% increased Area of Effect
You and nearby allies gain (0-4)% additional maximum Lightning Resistance

trait
trait trait

Wrath

Wrath
Aura, Spell, AoE, Lightning
Mana reserved: 50%
Cast speed: 1.20 sec
trait
Requires Level 24
trait
Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.
trait
Per 1% Quality:
1% increased Area of Effect
trait
You and nearby allies deal (2-16) to (37-248) additional Lightning Damage with Attacks
You and nearby allies deal (15-21)% more Lightning Damage with Spells
(0-40)% increased Area of Effect

trait
trait trait

Anger

Anger
Aura, Spell, AoE, Fire
Mana reserved: 50%
Cast speed: 1.20 sec
trait
Requires Level 24
trait
Casts an aura that adds fire damage to the attacks and spells of you and your allies.
trait
Per 1% Quality:
1% increased Area of Effect
trait
You and nearby allies deal (12-83) to (21-138) additional Fire Damage with Attacks
You and nearby allies deal (10-69) to (16-110) additional Fire Damage with Spells
(0-40)% increased Area of Effect

trait
trait trait

Determination

Determination
Aura, Spell, AoE
Mana reserved: 50%
Cast speed: 1.20 sec
trait
Requires Level 24
trait
Casts an aura that grants armour to you and your allies.
trait
Per 1% Quality:
1% increased Area of Effect
trait
You and nearby allies gain (32-51)% more Armour
(0-40)% increased Area of Effect

trait
trait trait

Purity of Fire

Purity of Fire
Aura, Spell, AoE, Fire
Mana cost: 35%
Cast speed: 1.20 sec
trait
Requires Level 24
trait
Casts an aura that grants fire resistance to you and your allies.
trait
Per 1% Quality:
1% increased Area of Effect
trait
You and nearby allies gain (22-41)% additional Fire Resistance
(0-40)% increased Area of Effect
You and nearby allies gain (0-4)% additional maximum Fire Resistance

trait
trait trait

Vitality

Vitality
Aura, Spell, AoE
Mana reserved: 35%
Cast speed: 1.20 sec
trait
Requires Level 24
trait
Casts an aura that grants life regeneration to you and your allies.
trait
Per 1% Quality:
1% increased Area of Effect
trait
You and nearby allies regenerate (0.7-1.65)% Life per second
(0-40)% increased Area of Effect

trait
trait trait

Grace

Grace
Aura, Spell, AoE
Mana reserved: 50%
Cast speed: 1.20 sec
trait
Requires Level 24
trait
Casts an aura that grants evasion to you and your allies.
trait
Per 1% Quality:
1% increased Area of Effect
trait
You and nearby allies gain (227-2575) additional Evasion Rating
(0-40)% increased Area of Effect

trait
trait trait

Haste

Haste
Aura, Spell, AoE
Mana reserved: 50%
Cast speed: 1.20 sec
trait
Requires Level 24
trait
Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.
trait
Per 1% Quality:
1% increased Area of Effect
trait
You and nearby allies gain (9-16)% increased Attack Speed
You and nearby allies gain (9-16)% increased Cast Speed
You and nearby allies gain (4-9)% increased Movement Speed
(0-40)% increased Area of Effect

trait
trait trait

Hatred

Hatred
Aura, Spell, AoE, Cold
Mana reserved: 50%
Cast speed: 1.20 sec
trait
Requires Level 24
trait
Casts an aura that increases the cold damage of you and your allies.
trait
Per 1% Quality:
1% increased Area of Effect of Area Skills
trait
You and nearby allies gain (26-36)% of Physical Damage as Extra Cold Damage
(0-40)% increased Area of Effect

trait
trait trait

Purity of Ice

Purity of Ice
Aura, Spell, AoE, Cold
Mana reserved: 35%
Cast speed: 1.20 sec
trait
Requires Level 24
trait
Casts an aura that grants cold resistance to you and your allies.
trait
Per 1% Quality:
1% increased Area of Effect
trait
You and nearby allies gain (22-41)% additional Cold Resistance
(0-40)% increased Area of Effect
You and nearby allies gain (0-4)% additional maximum Cold Resistance

trait
trait trait


Curses
Assassin's Mark

Assassin's Mark
Curse, Spell, AoE, Duration
Mana cost: 24 to 50
Cast speed: 0.50 sec
trait
Requires Level 24
trait
Curses all targets in an area, making them more vulnerable to Critical Strikes. Killing the cursed targets will grant life and mana, and a chance to gain a power charge.
trait
Per 1% Quality:
Cursed enemies have a 0.5% chance to grant a Power Charge when slain
trait
Base duration is (6-9.8) seconds
Cursed enemies take 20% increased extra damage from Critical Strikes
Cursed enemies have an additional (5-9)% chance to receive a Critical Strike
Cursed enemies grant (16-25) Life when Killed
Cursed enemies grant (16-25) Mana when Killed
Cursed enemies have a (21-30)% chance to grant a Power Charge when slain
(0-76)% increased Area of Effect

trait
trait trait

Conductivity

Conductivity
Spell, AoE, Cold
Mana cost: 11 to 28
Cast speed: 0.85 sec
trait
Requires Level 4
trait
Curses all targets in an area, making them less resistant to lightning damage and giving them a chance to be shocked by lightning damage.
trait
Per 1% Quality:
0.5% increased Area of Effect
trait
Deals (9-462) to (13-693) Cold Damage
30% chance to Freeze enemies
30% increased Freeze Duration on enemies
110% increased Chill Duration on enemies
+(0-5) to radius

trait
trait trait

Despair

Despair
Curse, Spell, AoE, Duration, Chaos
Mana cost: 24 to 50
Cast speed: 0.5 Second sec
trait
Requires Level 24
trait
Curse all targets in an area, making them less resistant to chaos damage and causing them to take increased damage over time. Cursed enemies also take additional chaos damage when hit.
trait
Per 1% Quality:
Cursed enemies take 0.5% increased Damage from Damage Over Time effects
trait
trait
trait trait

Elemental Weakness

Elemental Weakness
Curse, Spell, AoE, Duration
Mana cost: 24 to 50
Cast speed: 0.50 sec
trait
Requires Level 24
trait
Curses all targets in an area, making them less resistant to elemental damage.
trait
Per 1% Quality:
Cursed enemies have -0.25% to Elemental Resistances
trait
Base duration is (9-10.9) seconds
Cursed enemies have -(20-39)% to Elemental Resistances
(0-76)% increased Area of Effect

trait
trait trait

Enfeeble

Enfeeble
Curse, Spell, AoE, Duration
Mana cost: 24 to 50
Cast speed: 0.50 sec
trait
Requires Level 24
trait
Curses all targets in an area, making their attacks and spells less effective.
trait
Per 1% Quality:
Cursed enemies have 0.5% reduced Accuracy Rating</br>Cursed enemies have 0.5% reduced Critical Strike Chance
trait
Base duration is (9-10.9) seconds
Cursed enemies have (18-37)% reduced Accuracy Rating
Cursed enemies have 25% reduced Critical Strike Chance
Cursed enemies deal (21-30)% less Damage
Cursed enemies have -(21-30)% to Critical Strike Multiplier
(0-76)% increased Area of Effect

trait
trait trait

Flammability

Flammability
Curse, Spell, AoE, Duration, Fire
Mana cost: 24 to 50
Cast speed: 0.50 sec
trait
Requires Level 24
trait
Curses all targets in an area, making them less resistant to fire damage and giving them a chance to be ignited by fire damage.
trait
Per 1% Quality:
Ignite on Cursed enemies has 0.5% increased Duration
trait
Base duration is (9-10.9) seconds
Cursed enemies have -(25-44)% to Fire Resistance
Cursed enemies have +(10-14)% chance to be Ignited by Fire Damage
(0-76)% increased Area of Effect

trait
trait trait

Frostbite

Frostbite
Curse, Spell, AoE, Duration, Cold
Mana cost: 24 to 50
Cast speed: 0.50 sec
trait
Requires Level 24
trait
Curses all targets in an area, making them less resistant to cold damage and giving them a chance to be frozen by cold damage.
trait
Per 1% Quality:
Freezes on Cursed enemies have 1% increased Duration
trait
Base duration is (9-10.9) seconds
Cursed enemies have -(25-44)% to Cold Resistance
Cursed enemies have +(10-14)% chance to be Frozen by Cold Damage
(0-76)% increased Area of Effect

trait
trait trait

Vulnerability

Vulnerability
Curse, Spell, AoE, Duration
Mana cost: 24 to 50
Cast speed: 0.50 sec
trait
Requires Level 24
trait
Curses all targets in an area, making them take increased physical damage and degeneration.
trait
Per 1% Quality:
Cursed enemies take 0.5% increased Physical damage
trait
Base duration is (9-10.9) seconds
Cursed enemies take (20-29)% increased Physical damage
Cursed enemies take 33% increased damage from Damage Over Time effects
(0-76)% increased Area of Effect

trait
trait trait

Punishment

Punishment
Curse, Spell, AoE, Duration
Mana cost: 24 to 50
Cast speed: 0.50 sec
trait
Requires Level 24
trait
Curses all targets in an area, causing them to grant a buff to anyone they hit with melee attacks. The buff grants more Melee Damage and increased Attack Speed.
trait
Per 1% Quality:
Cursed enemies grant 0.25% increased Attack Speed on Melee hit
trait
Base duration is (9-10.9) seconds
Cursed enemies grant (25-35)% more Physical Melee Damage on Melee hit
Cursed enemies grant (10-19)% increased Attack Speed on Melee hit
Buff is applied for a Base Duration of 4 seconds
(0-76)% increased Area of Effect

trait
trait trait

Warlord Mark

Warlord Mark
Curse, Spell, AoE, Duration
Mana cost: 24 to 50
Cast speed: 0.50 sec
trait
Requires Level 24
trait
Curses all targets in an area, making them more vulnerable to stuns. Hitting the cursed targets will leech life and mana, and killing them will result in a chance to gain an endurance charge.
trait
Per 1% Quality:
Cursed enemies have a 0.5% chance to grant an Endurance Charge when slain
trait
Base duration is (6-9.8) seconds
Cursed enemies have (21-30)% reduced Stun and Block Recovery
Cursed enemies have an additional 10% chance to be Stunned
Cursed enemies grant 2% Life Leech when Hit
Cursed enemies grant 2% Mana Leech when Hit
Cursed enemies have a (21-30)% chance to grant an Endurance Charge when slain
(0-76)% increased Area of Effect

trait
trait trait

Poacher's Mark

Poacher's Mark
Curse, Spell, AoE, Duration
Mana cost: 24 to 50
Cast speed: 0.50 sec
trait
Requires Level 24
trait
Curses all targets in an area, making them less evasive. Hitting the cursed targets will grant life and mana, and killing them will result in more flask charges and a chance to gain a frenzy charge.
trait
Per 1% Quality:
Cursed enemies have a 0.5% chance to grant a Frenzy Charge when slain
trait
Base duration is (6-9.8) seconds
Cursed enemies have (30-49)% less Evasion
Cursed enemies grant 100% increased Flask Charges
Cursed enemies grant (5-24) Life when Hit by Attacks
Cursed enemies grant (5-12) Mana when Hit by Attacks
Cursed enemies have a (21-30)% chance to grant a Frenzy Charge when slain
(0-76)% increased Area of Effect

trait
trait trait

Projectile Weakness

Projectile Weakness
Curse, Spell, AoE, Duration
Mana cost: 24 to 50
Cast speed: 0.50 sec
trait
Requires Level 24
trait
Curses all targets in an area, making them easier to pierce and to knock back, and increasing the damage they take from projectiles.
trait
Per 1% Quality:
Cursed enemies take 0.5% increased Damage from Projectiles
trait
Base duration is (9-10.9) seconds
Projectiles have an additional 50% chance to Pierce Cursed enemies
Hits on Cursed Enemies have an additional 25% chance to Knockback
Cursed enemies take (25-44)% increased Damage from Projectiles
(0-76)% increased Area of Effect

trait
trait trait

Temporal Chains

Temporal Chains
Curse, Spell, AoE, Duration
Mana cost: 24 to 50
Cast speed: 0.50 sec
trait
Requires Level 24
trait
Curses all targets in an area, Slowing them, and making effects on them expire more slowly.
trait
Per 1% Quality:
Cursed enemies are 0.5% slower
trait
Base duration is (5-5.95) seconds
Cursed enemies are (20-29)% slower
Other effects on Cursed enemies expire 40% slower
40% reduced Effect of Curse against Players
(0-76)% increased Area of Effect

trait
trait trait


Warcries
Abyssal Cry

Abyssal Cry
warcry, AOE, Duration, Chaos
Mana cost: 26 to 56
Cooldown time: 4.00 sec
Cast speed: 0.25 sec
trait
Requires Level 34
trait
Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The hinder effect is increased by surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
trait
Per 1% Quality:
1% increased duration
trait
Base duration is 6 seconds
(20-26)% reduced Movement Speed
Damage cannot be Reflected
(0.6-0.86)% reduced Movement Speed per Nearby Enemy
Explosion deals Chaos Damage equal to 8% of the Monster's maximum Life

trait
trait trait

Enduring Cry

Enduring Cry
Warcry, AoE, Duration
Mana cost: 17 to 21
Cast speed: 0.25 sec
trait
Requires Level 16
trait
Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
trait
Per 1% Quality:
3% increased Area of Effect
trait
(8-36) Endurance Charges granted per one hundred nearby enemies
Base duration is 0.75 seconds
(48-394) Life regenerated per second

trait
trait trait

Rallying Cry

Rallying Cry
Warcry, AoE, Duration
Mana cost: 8 to 27
Cast speed: 4.00 sec
trait
Requires Level 10
trait
Performs a warcry, granting increased damage and mana regeneration to you and your allies if there are nearby enemies. The damage increase is scaled by surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
trait
Per 1% Quality:
1.5% increased Duration
trait
(140-178)% increased Damage per one hundred nearby Enemies
(10-16)% increased Damage
(1.8-14.8) Mana Regenerated per second
Base duration is 8 seconds

trait
trait trait


Other
Detonate Mines

Detonate Mines
Spell
Cast speed: 0.20 sec
trait
Requires Level 8
trait
Detonates all the Remote Mines you have placed.
trait
Per 1% Quality:
5% increased Cast Speed
trait
trait
trait trait

Portal

Portal
Spell
Cast speed: 2.5 sec
trait
Requires Level 10
trait
Creates a portal to the current area's town.
trait
Per 1% Quality:
3% increased Cast Speed
trait
trait
trait trait

Vaal Breach

Vaal Breach
Vaal, Spell
Can store 1 Use(s)
Souls per use: 100
Soul Gain Prevention: 40 sec
Cast speed: 2.5 sec
trait
Requires Level 10
trait
Creates a breach, making you vulnerable to its powerful inhabitants.
trait
Per 1% Quality:
3% increased Cast Speed
trait
Monsters from the Breach do not grant Experience or drop Items
trait
trait trait



vaal gems
Attacks
Vaal Earthquake

Vaal Earthquake
Vaal, Attack, AoE, Duration, Melee
Can store 1 Use(s)
Souls per use: 30
Soul Gain Prevention: 12 sec
trait
Requires Level 28
trait
Smashes the ground with an Axe, Mace or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks.
trait
Per 1% Quality:
1% increased Physical Damage
trait
Deals (50 to 61.4)% of Base Attack Damage
Base duration is 1 seconds
Aftershock deals (350–407)% more Damage
Base secondary duration is 12 seconds
Ongoing effect ends after 7 Aftershocks

trait
trait trait

Vaal Glacial Hammer

Vaal Glacial Hammer
Vaal, Attack, Melee, Duration, AoE, Cold
Can store 3 Use(s)
Souls per use: 15
Soul Gain Prevention: 4 sec
trait
Requires Level 1
trait
Hits the enemy, converting some of your physical damage to cold damage. It traps the enemy with you in a circle of ice so that it can't escape. Requires a Mace or Staff.
trait
Per 1% Quality:
2% increased Chill Duration on Enemies
1% increased Freeze Duration on Enemies
trait
Deals (150 to 184.2)% of Base Attack Damage
50% of Physical Damage Converted to Cold Damage
25% chance to Freeze
35% increased Chill Duration on Enemies
Base duration is (3.4–4.35) seconds
Your hits can't be Evaded

trait
trait trait

Vaal Ground Slam

Vaal Ground Slam
Vaal, Attack, AoE, Melee
Can store 3 Use(s)
Souls per use: 15
Soul Gain Prevention: 2 sec
trait
Requires Level 1
trait
The character slams the ground in front of them with their main hand weapon, creating a wave that travels in all directions that damages and stuns enemies. The wave deals more damage to closer enemies. Only works with Staves, Axes or Maces.
trait
Per 1% Quality:
1.5% increased Stun Duration on Enemies
trait
Deals (185 to 226.8)% of Base Attack Damage
+(0–9) to radius
200% increased Stun Duration on Enemies
Deals up to (40–49)% more Damage to closer targets
Always Stuns Enemies on Hit
is_area_damage
Your hits can't be Evaded

trait
trait trait

Vaal Cyclone

Vaal Cyclone
Vaal, Attack, AoE, Duration, Melee, Movement
Can store 1 Use(s)
Souls per use: 35
Soul Gain Prevention: 5 sec
trait
Requires Level 28
trait
Spin and attack in place, damaging nearby enemies and pulling others towards you. Cannot be supported by Ruthless.
trait
Per 1% Quality:
0.5% increased Area of Effect
trait
Deals (50 to 61.4)% of Base Attack Damage
100% more Attack Speed
Base duration is 5 seconds
50% increased Area of Effect
+(0–3) to Melee Weapon and Unarmed Attack range
Your hits can't be Evaded

trait
trait trait

Vaal Double Strike

Vaal Double Strike
Vaal, Attack, Melee, Duration
Can store 2 Use(s)
Souls per use: 30
Soul Gain Prevention: 6 sec
trait
Requires Level 1
trait
Performs two fast attacks on target enemy with your main hand melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.
trait
Per 1% Quality:
0.5% increased Attack Speed
trait
Deals (33 to 40.5)% of Base Attack Damage
Base duration is 6 seconds
Doubles have (0–57)% increased Movement Speed
Adds (3–113) to (5–169) Physical Damage against Bleeding Enemies
+(0–3) to Melee Weapon and Unarmed Attack range
Your hits can't be Evaded

trait
trait trait

Vaal Lightning Strike

Vaal Lightning Strike
Projectile, Vaal, Attack, Melee, Duration, Lightning
Can store 1 Use(s)
Souls per use: 20
Soul Gain Prevention: 8 sec
trait
Requires Level 12
trait
Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.
trait
Per 1% Quality:
1% increased Lightning Damage
trait
Deals (80 to 98.2)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 8 seconds
Fires (4–8) additional Projectiles
Your hits can't be Evaded

trait
trait trait

Vaal Reave

Vaal Reave
Vaal, Attack, AoE, Melee
Can store 2 Use(s)
Souls per use: 35
Soul Gain Prevention: 4 sec
trait
Requires Level 12
trait
Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy increases the area of effect. The area is reset after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.
trait
Per 1% Quality:
0.5% increased Attack Speed
trait
Deals (100 to 122.8)% of Base Attack Damage
50% more Area of Effect for each stage
150% more Attack Speed
+(0–4) to radius
Your hits can't be Evaded

trait
trait trait

Vaal Spectral Throw

Vaal Spectral Throw
Projectile, Vaal, Attack
Can store 3 Use(s)
Souls per use: 10
Soul Gain Prevention: 6 sec
trait
Requires Level 1
trait
Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.
trait
Per 1% Quality:
0.5% increased Attack Speed
trait
Deals (91 to 135.5)% of Base Attack Damage
Fires 4 additional Projectiles
Your hits can't be Evaded

trait
trait trait


Counters
Spells
Vaal Arc

Vaal Arc
Vaal, Spell, Chaining, Lightning, Duration
Can store 1 Use(s)
Souls per use: 25
Soul Gain Prevention: 4 sec
Cast speed: 0.80 sec
Critical strike chance: 5%
Damage Effectiveness: 180
trait
Requires Level 12
trait
caster to a targeted enemy and chains to other nearby enemies. Each time the beam chains it will also chain simultaneously to a second enemy, but no enemy can be hit twice by the beams. Also grants a buff making you lucky when damaging enemies with Arc for a short duration.
trait
Per 1% Quality:
1.5% increased Shock Duration on Enemies
trait
Deals (38–924) to (64–1539) Lightning Damage
Always Shock
Chains +(5–9) Times
100% increased Effect of Shock
100% increased Shock Duration on Enemies
15% more Damage for each remaining Chain
Base duration is 4 seconds

trait
trait trait

Vaal Blight

Vaal Blight
Vaal, Spell, Chaos, AoE, Duration, Channelling
Can store 1 Use(s)
Souls per use: 30
Soul Gain Prevention: 8 sec
Cast speed: 0.60 sec
trait
Requires Level 1
trait
Apply a powerful debuff to enemies around you which deals chaos damage over time. Then applies two additional layers in a larger area, growing greatly in size each time. Enemies are also substantially hindered for a shorter secondary duration, slowing their movement.
trait
Per 1% Quality:
0.5% increased Area of Effect
trait
Deals (4.3–524.7) Base Chaos Damage per second
Base duration is 6 seconds
Base secondary duration is 3 seconds
80% reduced Movement Speed
Debuff can have up to 20 layers of Damage
+(0–9) to radius
Hindered Enemies take 20% increased Chaos Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect

trait
trait trait

Vaal Cold Snap

Vaal Cold Snap
Vaal, Spell, AoE, Duration, Cold
Can store 1 Use(s)
Souls per use: 35
Soul Gain Prevention: 14 sec
Cast speed: 0.85 sec
Critical strike chance: 6%
Damage Effectiveness: 200
trait
Requires Level 16
trait
Creates a sudden burst of cold around you, damaging enemies. This also creates an expanding area around you which chills surrounding enemies and deals cold damage over time to them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.
trait
Per 1% Quality:
0.5% increased Area of Effect
trait
Deals (35–1002) to (53–1502) Cold Damage
Base duration is 4 seconds
Always Freeze
Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area
Deals (29.4–1495.5) Base Cold Damage per second
(0–19)% increased Chill Effect on Enemies
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect

trait
trait trait

Vaal Fireball

Vaal Fireball
Projectile, Vaal, Spell, AoE, Fire
Can store 1 Use(s)
Souls per use: 30
Soul Gain Prevention: 5 sec
Cast speed: 0.75 sec
Critical strike chance: 6%
Damage Effectiveness: 160
trait
Requires Level 1
trait
Launches a series of fireballs in all directions around the caster.
trait
Per 1% Quality:
0.5% chance to Ignite
trait
Deals (7–890) to (10–1335) Fire Damage
Fires Projectiles at all nearby Enemies
projectile_spiral_nova_time_ms [2000]
+(0–4) to radius
(20–39)% chance to Ignite
(50–88)% more Damage with Ignite

trait
trait trait

Vaal Flameblast

Vaal Flameblast
Vaal, Spell, AoE, Fire, Channelling
Can store 1 Use(s)
Souls per use: 30
Soul Gain Prevention: 6 sec
Cast speed: 0.50 sec
Critical strike chance: 5%
trait
Requires Level 28
trait
Targets an area and builds up stages in that area based on cast speed. It explodes every 5 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.
trait
Per 1% Quality:
1% increased Damage
trait
Deals (32–241) to (48–362) Fire Damage
110% more Spell Damage for each stage
90% more Damage with Ailments for each stage
+5% chance to Ignite for each Stage
-1 to Radius for each Stage

trait
trait trait

Vaal Ice Nova

Vaal Ice Nova
Vaal, Spell, AoE, Cold
Can store 1 Use(s)
Souls per use: 25
Soul Gain Prevention: 4 sec
Cast speed: 0.8 sec
Critical strike chance: 6%
Damage Effectiveness: 70
trait
Requires Level 12
trait
A chilling circle of ice expands from the caster, repeating from every enemy it hits. If the caster targets near one of their Frostbolt projectiles, it will expand from the projectile instead.
trait
Per 1% Quality:
0.5% increased Area of Effect
trait
Deals (11–274) to (17–428) Cold Damage
Causes smaller novas up to 5 times on enemies hit
20% reduced Area of Effect each repeat

trait
trait trait

Vaal Spark

Vaal Spark
Projectile, Vaal, Spell, Duration, Lightning
Can store 1 Use(s)
Souls per use: 30
Soul Gain Prevention: 6 sec
Cast speed: 0.65 sec
Critical strike chance: 5%
Damage Effectiveness: 40
trait
Requires Level 1
trait
Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.
trait
Per 1% Quality:
1% increased Projectile Speed
trait
Deals (1–24) to (11–454) Lightning Damage
Base duration is 2 seconds
Fires Projectiles at all nearby Enemies
(0–19)% increased Projectile Speed

trait
trait trait

Vaal Storm Call

Vaal Storm Call
Vaal, Spell, AoE, Duration, Lightning
Can store 1 Use(s)
Souls per use: 30
Soul Gain Prevention: 6 sec
Cast speed: 0.50 sec
Critical strike chance: 6%
trait
Requires Level 12
trait
Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.
trait
Per 1% Quality:
0.5% increased Area of Effect
trait
Deals (14–370) to (26–687) Lightning Damage
Base duration is 6 seconds
(10–29)% increased Effect of Shock
Strikes an Enemy every 0.25 seconds

trait
trait trait

Vaal Blade Vortex

Vaal Blade Vortex
Vaal, Spell, AoE, Duration
Can store 1 Use(s)
Souls per use: 30
Soul Gain Prevention: 5 sec
Cast speed: 0.80 sec
Critical strike chance: 6%
Damage Effectiveness: 80
trait
Requires Level 12
trait
Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.
trait
Per 1% Quality:
0.5% increased Area of Effect
trait
Deals (20–369) to (30–554) Physical Damage
Base duration is 3 seconds
+(8–12) to radius
Hits Enemies every 0.13 Seconds
100% increased Critical Strike Chance
Has 10 blades

trait
trait trait

Vaal Detonate Dead

Vaal Detonate Dead
Vaal, Spell, AoE, Fire
Can store 1 Use(s)
Souls per use: 30
Soul Gain Prevention: 8 sec
Cast speed: 0.60 sec
Critical strike chance: 5%
Damage Effectiveness: 150
trait
Requires Level 4
trait
Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.
trait
Per 1% Quality:
1% increased Area Damage
trait
Explosion deals base Fire Damage equal to 9% of the corpse's maximum Life
Deals (15–1235) to (21–1852) Fire Damage
+(0–4) to radius

trait
trait trait

Bows
Vaal Burning Arrow

Vaal Burning Arrow
Vaal, Attack, AoE, Fire, Bow
Can store 3 Use(s)
Souls per use: 20
Soul Gain Prevention: 2 sec
trait
Requires Level 1
trait
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.
trait
Per 1% Quality:
3% increased Ignite Duration on Enemies
trait
Deals (160 to 198)% of Base Attack Damage
(30–49)% chance to Ignite
(30–68)% more Damage with Ignite
50% of Physical Damage Converted to Fire Damage
Projectiles Pierce 3 additional Targets
Your hits can't be Evaded

trait
trait trait

Vaal Rain of Arrows

Vaal Rain of Arrows
Vaal, Attack, AoE, Bow
Can store 2 Use(s)
Souls per use: 20
Soul Gain Prevention: 5 sec
trait
Requires Level 12
trait
Fires multiple arrows into the air, to land in mutliple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
trait
Per 1% Quality:
0.5% increased Area of Effect
trait
Deals (80 to 100.1)% of Base Attack Damage
Fires (17–21) additional Arrows
Fires 3 additional sequences of arrows
150% increased Effect of Maim
Maim on Hit
Your hits can't be Evaded

trait
trait trait


Wands
Vaal Power Siphon

Vaal Power Siphon
Vaal, Attack, Projectile
Can store 2 Use(s)
Souls per use: 15
Soul Gain Prevention: 4 sec
trait
Requires Level 12
trait
Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.
trait
Per 1% Quality:
1% increased Damage
trait
Deals (150 to 184.2)% of Base Attack Damage
Gain a Power Charge when you Hit a Rare or Unique Enemy
+10% to Critical Strike Multiplier per Power Charge
20% increased Critical Strike Chance per Power Charge
Fires Projectiles at all nearby Enemies
Your hits can't be Evaded
Culling Strike

trait
trait trait


Summoning
Vaal Summon Skeletons

Vaal Summon Skeletons
Vaal, Spell, Minion, Duration
Can store 1 Use(s)
Souls per use: 50
Soul Gain Prevention: 10 sec
Critical strike chance: 0.80
trait
Requires Level 10
trait
Summons an army of skeletal warriors, archers and mages, led by a powerful general.
trait
Per 1% Quality:
1% increased Damage
trait
Summons (14–21) Skeleton Warriors
Summons (2–9) Skeleton Archers
Summons (0–5) Skeleton Mages
Summons 1 Skeleton General
Can summon up to (17–36) Skeletons at a time
Base duration is 20 seconds

trait
trait trait

Totems

Traps
Vaal Lightning Trap

Vaal Lightning Trap
Projectile, Trap, Vaal, Spell, Duration, Lightning
Can store 3 Use(s)
Souls per use: 20
Soul Gain Prevention: 5 sec
Cast speed: 6% sec
trait
Requires Level 12
trait
Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocking ground.
trait
Per 1% Quality:
Shocked Ground causes 0.25% increased Damage taken
trait
Deals (14–279) to (41–838) Lightning Damage
Trap lasts 4 seconds
Fires 8 additional Projectiles
Base duration is 4 seconds
Shocked Ground causes 15% increased Damage taken
Projectiles leave Shocking Ground
Projectiles Pierce all Targets

trait
trait trait


Mines

Buffs
Vaal Molten Shell

Vaal Molten Shell
Vaal, Spell, AoE, Duration, Fire
Can store 1 Use(s)
Souls per use: 50
Soul Gain Prevention: 5 sec
Cast speed: 0.50 sec
Critical strike chance: 5%
Damage Effectiveness: 200
trait
Requires Level 4
trait
Summons fiery elemental shields providing additional armour for a short duration. Whenever you prevent any amount of physical damage from a hit, the shields cause a burst of flame, dealing fire damage to surrounding enemies.
trait
Per 1% Quality:
1% chance to Ignite
trait
Deals (9–696) to (14–1043) Fire Damage
+(17–943) to Armour
Base duration is 5 seconds

trait
trait trait

Auras
Vaal Clarity

Vaal Clarity
Aura, Vaal, Spell, AoE, Duration
Can store 1 Use(s)
Souls per use: 30
Soul Gain Prevention: 12 sec
Critical strike chance: 0.60
trait
Requires Level 10
trait
Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.
trait
Per 1% Quality:
1% increased Area of Effect
trait
+(0–19) to radius
Base duration is (8–9.9) seconds
Your and nearby allies' Skills Cost no Mana

trait
trait trait

Vaal Discipline

Vaal Discipline
Aura, Vaal, Spell, AoE, Duration
Can store 1 Use(s)
Souls per use: 50
Soul Gain Prevention: 5 sec
Critical strike chance: 0.60
trait
Requires Level 24
trait
Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies.
trait
Per 1% Quality:
1% increased Area of Effect
trait
You and nearby allies gain 0 additional Energy Shield
+(0–19) to radius
Base duration is 3 seconds
Your and nearby allies' Energy Shield Recharges are not delayed by Damage

trait
trait trait

Vaal Impurity of Lightning

Vaal Impurity of Lightning
Aura, Vaal, Spell, AoE, Duration, Lightning
Can store 1 Use(s)
Souls per use: 50
Soul Gain Prevention: 8 sec
Critical strike chance: 0.50
trait
Requires Level 24
trait
Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.
trait
Per 1% Quality:
1% increased Area of Effect
trait
25% reduced Lightning Damage taken
+(14–20) to radius
Base duration is 3 seconds
(0–95)% increased effect of Auras you Cast
You and nearby allies are Immune to Shock
Nearby Enemies' Lightning Resistance is Ignored by Hits

trait
trait trait

Vaal Impurity of Fire

Vaal Impurity of Fire
Aura, Vaal, Spell, AoE, Duration, Fire
Can store 1 Use(s)
Souls per use: 50
Soul Gain Prevention: 8 sec
Cast speed: 0.50 sec
trait
Requires Level 24
trait
Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.
trait
Per 1% Quality:
1% increased Area of Effect
trait
25% reduced Fire Damage taken
+(14–20) to radius
Base duration is 3 seconds
(0–95)% increased effect of Auras you Cast
You and nearby allies are Immune to Ignite
Nearby Enemies' Fire Resistance is Ignored by Hits

trait
trait trait

Vaal Grace

Vaal Grace
Aura, Vaal, Spell, AoE, Duration
Can store 1 Use(s)
Souls per use: 50
Soul Gain Prevention: 9 sec
Cast speed: 0.60 sec
trait
Requires Level 24
trait
Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells.
trait
Per 1% Quality:
1% increased Area of Effect
trait
(24–34)% Chance to Dodge Attack Hits
(24–34)% Chance to Dodge Spell Hits
+(0–19) to radius
Base duration is 6 seconds

trait
trait trait

Vaal Haste

Vaal Haste
Aura, Vaal, Spell, AoE, Duration
Can store 1 Use(s)
Souls per use: 50
Soul Gain Prevention: 6 sec
Cast speed: 0.60 sec
trait
Requires Level 24
trait
Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.
trait
Per 1% Quality:
1% increased Area of Effect
trait
You and nearby allies gain (25–31)% increased Attack Speed
You and nearby allies gain (24–31)% increased Cast Speed
You and nearby allies gain (10–13)% increased Movement Speed
+(0–19) to radius
Base duration is 4 seconds

trait
trait trait

Vaal Impurity of Ice

Vaal Impurity of Ice
Aura, Vaal, Spell, AoE, Duration, Cold
Can store 1 Use(s)
Souls per use: 50
Soul Gain Prevention: 8 sec
Cast speed: 0.50 sec
trait
Requires Level 24
trait
Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.
trait
Per 1% Quality:
1% increased Area of Effect
trait
25% reduced Cold Damage taken
+(14–20) to radius
Base duration is 3 seconds
(0–95)% increased effect of Auras you Cast
You and nearby allies are Immune to Freeze
Nearby Enemies' Cold Resistance is Ignored by Hits
You and nearby allies are Immune to Chill

trait
trait trait


Curses

Warcries


support gems
Strength support
Added Fire Damage Support

Added Fire Damage Support
Fire, Support
trait
Requires Level 8
trait
Supports any skill that hits enemies.
trait
Per 1% Quality:
0.5% increased Fire Damage
trait
Gain (25-44)% of Physical Damage as Extra Fire Damage
trait
trait

Ancestral Call Support

Ancestral Call Support
Support, Melee, Attack
trait
Requires Level 4
trait
Supports single-target melee attack skills, causing them to attack multiple targets simultaneously. If supporting a minion attack skill, the minion's skills will not also attack multiple targets. Cannot support triggered skills.
trait
Per 1% Quality:
Supported Skills have 0.5% increased Attack Speed
trait
Supported Attack Skills also target 2 nearby Enemies
Supported Skills deal (16–25)% less Damage

trait
trait

Blood Magic Support

Blood Magic Support
Support
trait
Requires Level 31
trait
Supports any skill.
trait
Per 1% Quality:
Supported Skills have 0.5% reduced Mana Cost
trait
Supported Skills spend Life instead of Mana
trait
trait

Bloodlust Support

Bloodlust Support
Attack, Support, Melee
trait
Requires Level 18
trait
Supports melee attack skills, causing them to deal more damage against bleeding enemies, but preventing those skills from inflicting bleeding on enemies in any way.
trait
Per 1% Quality:
0.5% increased Melee Damage against Bleeding Enemies
trait
(40-59)% more Melee Physical Damage against Bleeding enemies
Cannot cause Bleeding

trait
trait

Brutality Support

Brutality Support
trait
Requires Level 38
trait
Supports any skill that hits enemies.
trait
Per 1% Quality:
0.5% increased Physical Damage
trait
Supported Skills deal (40–59)% more Physical Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage

trait
trait

Burning Damage Support

Burning Damage Support
Fire, Support
trait
Requires Level 31
trait
Supports any skill that hits enemies, or can deal burning damage directly.
trait
Per 1% Quality:
Supported Skills deal 0.5% increased Burning Damage
trait
Supported Skills deal (35–54)% more Burning Damage
trait
trait

Cast on Melee Kill Support

Cast on Melee Kill Support
Support, Melee, Attack, Spell, Trigger
trait
Requires Level 38
trait
Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills and skills that reserve mana cannot be triggered.
trait
Per 1% Quality:
0.5% increased Damage
trait
Supported Melee Attacks will Cast a Supported Spell on Kill
Supported Triggered Spells have (20-39)% more Spell Damage
You cannot Cast Supported Triggerable Spells directly

trait
trait

Cast when Damage Taken Support

Cast when Damage Taken Support
Support, Spell, Trigger
trait
Requires Level 38
trait
Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills and skills that reserve mana cannot be triggered.
trait
Per 1% Quality:
0.5% increased Damage
trait
Casts Supported Spells when you take a total of (528-3272) Damage
(-70-6)% more Damage
This Gem can only Support Skill Gems requiring Level (38-70) or lower
You cannot Cast Supported Triggerable Spells directly

trait
trait

Chance to Bleed Support

Chance to Bleed Support
Attack, Support
trait
Requires Level 5
trait
Supports attack skills. Cannot support minion skills.
trait
Per 1% Quality:
Supported Attacks deal 0.5% increased Damage with Bleeding
trait
Supported Attacks have 25% chance to cause Bleeding
Supported Attacks deal (1–44) to (2–66) added Physical Damage with Weapons

trait
trait

Cold to Fire Support

Cold to Fire Support
Cold, Fire, Support
trait
Requires Level 18
trait
Supports any skill that hits enemies.
trait
Per 1% Quality:
0.5% increased Cold Damage
0.5% increased Fire Damage
trait
50% of Cold Damage Converted to Fire Damage
Gain (10-29)% of Cold Damage as Extra Fire Damage

trait
trait

Damage on Full Life Support

Damage on Full Life Support
Melee, Support, Attack
trait
Requires Level 18
trait
Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.
trait
Per 1% Quality:
Supported Skills deal 0.5% increased Damage
trait
Supported Attack Skills deal (30–49)% more Damage while on Full Life
trait
trait

Elemental Damage with Attacks Support

Elemental Damage with Attacks Support
Attack, Support
trait
Requires Level 18
trait
Supports attack skills.
trait
Per 1% Quality:
0.5% increased Elemental Damage with Weapons
trait
Supported Skills deal (40-59)% more Weapon Elemental Damage
trait
trait

Empower Support

Empower Support
Support
trait
trait
Supports any skill gem. Once this gem reaches level 2 or above, will raise the level of supported gems. Cannot support skills that don't come from gems.
trait
Per 1% Quality:
This Gem gains 5% increased Experience
trait
+(0-2) to Level of Supported Active Skill Gems
trait
trait

Endurance Charge on Melee Stun Support

Endurance Charge on Melee Stun Support
Support, Melee, Attack
trait
Requires Level 18
trait
Supports melee attack skills.
trait
Per 1% Quality:
Supported Skills have 1% increased Stun Duration on Enemies
trait
Supported Skills have (0–19)% reduced Enemy Stun Threshold
4% more Damage per Endurance Charge
Gain an Endurance Charge when you Stun an Enemy with a Melee Hit from Supported Skills

trait
trait

Fire Penetration Support

Fire Penetration Support
Fire, Support
trait
Requires Level 31
trait
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
trait
Per 1% Quality:
Supported Skills deal 0.5% increased Fire Damage
trait
Supported Skills Penetrate (18-37)% Fire Resistance
trait
trait

Fortify Support

Fortify Support
Attack, Support, Melee
trait
Requires Level 31
trait
Supports melee attack skills that are not triggered.
trait
Per 1% Quality:
Supported Skills have 0.5% increased Fortify duration
trait
Supported Skills grant Fortify on Melee hit
Supported Skills deal (25–44)% increased Melee Physical Damage
Supported Skills have 25% increased Fortify duration

trait
trait

Generosity Support

Generosity Support
Support, Aura
trait
Requires Level 31
trait
Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. Cannot support curse auras, or other auras that only affect enemies. Cannot support skills used by totems.
trait
Per 1% Quality:
Supported Skills have 2% increased Aura Area of Effect
trait
(20–39)% increased effect of Non-Curse Auras you Cast
Supported Auras do not affect you

trait
trait

Increased Duration Support

Increased Duration Support
Support, Duration
trait
Requires Level 31
trait
Supports any skill with a duration.
trait
Per 1% Quality:
Supported Skills have 0.5% increased Skill Effect Duration
trait
Supported Skills have (45–64)% increased Skill Effect Duration
trait
trait

Iron Grip Support

Iron Grip Support
Projectile, Support
trait
Requires Level 18
trait
Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.
trait
Per 1% Quality:
Supported Skills deal 0.5% increased Projectile Damage
trait
Supported Skills deal (0–38)% increased Projectile Damage
Strength's damage bonus applies to Projectile Attacks made with Supported Skills

trait
trait

Iron Will Support

Iron Will Support
Spell, Support
trait
Requires Level 18
trait
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
trait
Per 1% Quality:
Supported Skills deal 0.5% increased Spell Damage
trait
Supported Skills deal (0–38)% increased Spell Damage
Strength's damage bonus applies to Spell Damage as well for Supported Skills

trait
trait

Item Quantity Support

Item Quantity Support
Support
trait
Requires Level 24
trait
Supports any skill that can kill enemies.
trait
Per 1% Quality:
0.35% increased Quantity of Items Dropped by Enemies Slain from Supported Skills
trait
(17–36)% increased Quantity of Items Dropped by Enemies Slain from Supported Skills
trait
trait

Knockback Support

Knockback Support
Support
trait
Requires Level 8
trait
Supports any skill that hits enemies.
trait
Per 1% Quality:
Supported Skills have 0.5% chance to Knock Enemies Back on hit
trait
Supported Skills have (25–44)% chance to Knock Enemies Back on hit
Supported Skills have 50% increased Knockback Distance

trait
trait

Less Duration Support

Less Duration Support
Support, Duration
trait
Requires Level 31
trait
Supports any skill that has a duration.
trait
Per 1% Quality:
Supported Skills have 0.5% reduced Skill Effect Duration
trait
Supported Skills have (40–49)% less Skill Effect Duration
Supported Skills deal (10–19)% more Damage

trait
trait

Life Gain on Hit Support

Life Gain on Hit Support
Attack, Support
trait
Requires Level 8
trait
Supports attack skills.
trait
Per 1% Quality:
+0.5 Life gained for each Enemy hit by Attacks from Supported Skills
trait
+(6–44) Life gained for each Enemy hit by Attacks from Supported Skills
trait
trait

Life Leech Support

Life Leech Support
Support
trait
Requires Level 31
trait
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
trait
Per 1% Quality:
Supported Skills have 0.5% increased Life Leeched per second
trait
Supported Skills have 2% of Damage Leeched as Life
Supported Skills have (0–38)% increased Life Leeched per second

trait
trait

Maim Support

Maim Support
Attack, Support
trait
Requires Level 8
trait
Supports attack skills.
trait
Per 1% Quality:
Supported Skills deal 0.5% increased Physical Damage
trait
Supported Attacks have 30% chance to Maim on Hit
Enemies Maimed by Supported Skills take (10–14)% increased Physical Damage
Supported Skills deal (15–30)% more Physical Damage

trait
trait trait

Melee Physical Damage Support

Melee Physical Damage Support
Melee, Support, Attack
trait
Requires Level 18
trait
Supports melee attack skills.
trait
Per 1% Quality:
Supported Skills deal 0.5% increased Melee Physical Damage
trait
Supported Skills deal (30–49)% more Melee Physical Damage
Supported Skills deal (30–49)% more Damage with Bleeding and Poison caused by Melee Hits

trait
trait

Melee Splash Support

Melee Splash Support
Support, Melee, Attack, AoE
trait
Requires Level 8
trait
Supports single-target melee attack skills, causing their melee strike to deal splash damage around the target.
trait
Per 1% Quality:
Supported Skills have 0.5% increased Area of Effect
trait
Supported Skills deal 0% less Damage to main target
Supported Skills deal (26–35)% less Damage to surrounding targets
Supported Skills have (0–57)% more Melee Splash Area of Effect
Supported Skills deal Splash Damage to surrounding targets

trait
trait

Multistrike Support

Multistrike Support
Attack, Melee, Support
trait
Requires Level 38
trait
Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, totem skills, channelling skills, or triggered skills.
trait
Per 1% Quality:
Supported Skills deal 0.5% increased Melee Physical Damage
trait
Supported Skills Repeat 2 additional times
Supported Skills have (75–94)% more Melee Attack Speed
Supported Skills deal 30% less Attack Damage

trait
trait

Ranged Attack Totem Support

Ranged Attack Totem Support
Bow, Projectile, Support, Totem, Attack, Duration
trait
Requires Level 8
trait
l'arc ou à la baguette. Au lieu d'utiliser cette aptitude, vous invoquez un totem qui utilise l'aptitude à votre place.
trait
Per 1% Quality:
1% increased Totem Placement speed
trait
Summons a Totem which uses the Supported Skill
Totem lasts 8 seconds
Supported Skills deal (26–35)% less Damage
Attacks used by Totem have 30% less Attack Speed
Supported Attack Skills cannot be used with Melee Weapons

trait
trait

Reduced Mana Support

Reduced Mana Support
Support
trait
Requires Level 31
trait
Supports any skill with a mana cost. Does not support skills that reserve mana.
trait
Per 1% Quality:
Supported Skills have 0.25% reduced Mana Cost
trait
Supported Skills have (25–34)% reduced Mana Cost
trait
trait

Ruthless Support

Ruthless Support
Support, Melee, Attack
trait
Requires Level 1
trait
Supports melee attack skills. Every third time you use a supported attack, that use of the skill will be more powerful. Cannot support channelling skills.
trait
Per 1% Quality:
0.5% increased Attack Damage
trait
Every third Attack with Supported Melee Attacks deals a Ruthless Blow
Ruthless Blows with Supported Skills deal (75–113)% more Melee Damage
Ruthless Blows with Supported Skills have a base Stun Duration of 0.8 seconds
Ruthless Blows with Supported Skills deal (75–113)% more Damage with Bleeding caused by Melee Hits

trait
trait

Spell Totem Support

Spell Totem Support
Support, Totem, Duration
trait
Requires Level 8
trait
Supports spell skills that do not reserve mana. Instead of using that skill, you will summon a totem that uses the skill for you.
trait
Per 1% Quality:
1% increased Totem Placement speed
trait
Summons a Totem which uses the Supported Skill
Totem lasts 8 seconds
Supported Skills deal (26–35)% less Damage
Spells Cast by Totem have 30% less Cast Speed

trait
trait

Stun Support

Stun Support
Support
trait
Requires Level 8
trait
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
trait
Per 1% Quality:
Supported Skills have 1.5% increased Stun Duration on Enemies
trait
Supported Skills have (30–49)% reduced Enemy Stun Threshold
trait
trait

Dexterity support
Added Cold Damage Support

Added Cold Damage Support
Cold, Support
trait
Requires Level 8
trait
Per 1% Quality:
0.5% increased Cold Damage
trait
Adds (4-125) to (6-188) Cold Damage
trait
trait

Additional Accuracy Support

Additional Accuracy Support
Attack, Support
trait
Requires Level 8
trait
Per 1% Quality:
1% increased Accuracy Rating
trait
+(74-1034) to Accuracy Rating
trait
trait

Blind Support

Blind Support
Support
trait
Requires Level 8
trait
Per 1% Quality:
Supported Skills have 1% increased Blinding duration
trait
Supported Skills have 10% chance to Blind enemies on hit
Supported Skills have (0-38)% increased Blinding duration

trait
trait

Block Chance Reduction Support

Block Chance Reduction Support
Support
trait
Requires Level 18
trait
Per 1% Quality:
0.25% reduced Enemy Block Chance
trait
(20-30)% reduced Enemy Block Chance
(20-29)% reduced Enemy chance to Dodge

trait
trait

Cast On Critical Strike Support

Cast On Critical Strike Support
Support, Spell, Trigger
trait
Requires Level 38
trait
Per 1% Quality:
Supported Skills have 1% increased Critical Strike Chance
trait
Supported Attacks will Cast a Supported Spell when you Crit an Enemy
Supported Triggered Spells deal (20-39)% more Spell Damage
You cannot Cast Supported Triggerable Spells directly

trait
trait

Cast on Death Support

Cast on Death Support
Support, Spell, Trigger
trait
Requires Level 38
trait
Per 1% Quality:
Supported Skills have 3% increased Area of Effect while Dead
trait
100% chance to Cast Supported Non-Minion Spells on Death
Supported Triggerable Spells can only be Cast on Death
(0-304)% more Damage while Dead

trait
trait

Chain Support

Chain Support
Support, Chaining, Projectile
trait
Requires Level 38
trait
Per 1% Quality:
1% increased Projectile Speed
trait
Supported Projectile Skills Chain +2 times
Supported Projectile Skills deal (50-31)% less Damage

trait
trait

Chance to Flee Support

Chance to Flee Support
Support
trait
Requires Level 8
trait
Per 1% Quality:
1% chance to Cause Monsters to Flee
trait
(25-44)% chance to Cause Monsters to Flee
trait
trait

Charged Traps Support

Charged Traps Support
Support, Trap
trait
Requires Level 31
trait
Supports skills which throw traps.
trait
Per 1% Quality:
Supported Skills deal 0.5% increased Trap Damage
trait
Supported Skills have (20–30)% chance to gain a Power Charge when your Trap is triggered by an Enemy
Supported Skills have (20–30)% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
Supported Skills have 6% increased Trap Throwing Speed per Frenzy Charge
Supported Skills have +12% to Critical Strike Multiplier per Power Charge when used by Traps

trait
trait

Cluster Traps Support

Cluster Traps Support
Trap, Support
trait
Requires Level 38
trait
Per 1% Quality:
0.5% increased Trap Damage
trait
Supported Traps throw 2 additional Traps
Can have up to 5 additional Traps placed at a time
(55-36)% less Damage

trait
trait

Cold Penetration Support

Cold Penetration Support
Cold, Support
trait
Requires Level 31
trait
Per 1% Quality:
0.5% increased Cold Damage
trait
Supported Skills Penetrate (18-37)% Cold Resistance
trait
trait

Culling Strike Support

Culling Strike Support
Support
trait
Requires Level 18
trait
Per 1% Quality:
0.5% increased Attack Speed
0.5% increased Cast Speed
trait
Kill Enemies that have 10% Life or lower when Hit by Supported Skills
(0-38)% increased Damage

trait
trait

Deadly Ailments Support

Deadly Ailments Support
Support
trait
Requires Level 18
trait
Per 1% Quality:
Supported Skills deal 0.5% increased Damage over Time
trait
Supported Skills deal (45–64)% more Damage with Ailments
Supported Skills deal 10% less Damage with Hits

trait
trait

Enhance Support

Enhance Support
Support
trait
Requires Level 1
trait
Per 1% Quality:
This Gem gains 5% increased Experience
trait
+(0-16)% to Quality of Supported Active Skill Gems
trait
trait

Faster Attacks Support

Faster Attacks Support
Attack, Support
trait
Requires Level 18
trait
Per 1% Quality:
0.5% increased Attack Speed
trait
(25-44)% increased Attack Speed
trait
trait

Faster Projectiles Support

Faster Projectiles Support
Support, Projectile
trait
Requires Level 31
trait
Per 1% Quality:
0.5% increased Attack Speed
0.5% increased Cast Speed
trait
(50-69)% increased Projectile Speed
Supported Projectile Skills deal (20-29)% increased Projectile Damage

trait
trait

Fork Support

Fork Support
Support, Projectile
trait
Requires Level 31
trait
Per 1% Quality:
Supported Projectile Skills deal 0.5% increased Projectile Damage
trait
Supported Projectile Skills deal (30-11)% less Projectile Damage
Supported Projectile Skills Fork

trait
trait

Greater Multiple Projectiles Support

Greater Multiple Projectiles Support
Support, Projectile
trait
Requires Level 38
trait
Per 1% Quality:
0.5% increased Attack Speed
0.5% increased Cast Speed
trait
4 additional Projectiles
Supported Projectile Skills deal (35-26)% less Projectile Damage

trait
trait

Hypothermia Support

Hypothermia Support
Cold, Support
trait
Requires Level 31
trait
Per 1% Quality:
Supported Skills have 1.5% increased Chill Duration on Enemies
trait
Supported Skills deal (20-39)% more Damage with Hits and Ailments against Chilled Enemies
Supported Skills have 10% chance to Freeze Enemies which are Chilled
Supported Skills have 20% increased Effect of Chill on Enemies
Supported Skills deal (20-39)% more Cold Damage Over Time

trait
trait

Ice Bite Support

Ice Bite Support
Cold, Support
trait
Requires Level 31
trait
Per 1% Quality:
Supported Skills deal 1% increased Damage with Hits against Frozen Enemies
trait
Supported Skills have (50-69)% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Supported Skills have 15% chance to Freeze
Supported Skills have (2-15) to (3-23) added Cold Damage per Frenzy Charge
Supported Skills have (8-69) to (12-103) added Cold Damage

trait
trait

Lesser Multiple Projectiles Support

Lesser Multiple Projectiles Support
Support, Projectile
trait
Requires Level 8
trait
Per 1% Quality:
0.5% increased Attack Speed
0.5% increased Cast Speed
trait
2 additional Projectiles
Supported Projectile Skills deal (25-16)% less Projectile Damage

trait
trait

Lesser Poison Support

Lesser Poison Support
Chaos, Support
trait
Requires Level 1
trait
Per 1% Quality:
Supported Skills deal 0.5% increased Damage with Poison
trait
Supported Skills have (1–44) to (2–66) added Chaos Damage
Supported Skills have 40% chance to Poison on Hit

trait
trait

Mana Leech Support

Mana Leech Support
Support
trait
Requires Level 31
trait
Per 1% Quality:
0.5% increased Mana Leeched per second
trait
2% of Damage Leeched as Mana
(0-38)% increased Mana Leeched per second

trait
trait

Mirage Archer Support

Mirage Archer Support
Bow, Attack, Support, Duration
trait
Requires Level 4
trait
Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.
trait
Per 1% Quality:
0.5% increased Attack Damage
trait
Mirage Archer lasts 4 seconds
Mirage Archer deals (11–30)% less Damage with Supported Skills
Mirage Archer uses Supported Skill with 60% less Attack Speed
Can have up to 1 Mirage Archer Summoned at a time
When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill

trait
trait

Multiple Traps Support

Multiple Traps Support
Support, Trap
trait
Requires Level 8
trait
Per 1% Quality:
1% increased Trap Trigger Area of Effect
trait
Supported Traps throw 2 additional Traps
Can have up to 3 additional Traps placed at a time
(50-31)% less Damage

trait
trait

Onslaught Support

Onslaught Support
Support
trait
Requires Level 1
trait
Per 1% Quality:
0.25% increased Attack and Cast Speed
trait
Supported Skills have (25–44)% chance to grant Onslaught for 8 seconds on
dealing a Killing Blow

trait
trait

Pierce Support

Pierce Support
Support, Projectile
trait
Requires Level 31
trait
Per 1% Quality:
Supported Projectile Skills deal 0.5% increased Projectile Damage
trait
Projectiles from Supported Skills Pierce (2-4) additional Targets
Supported Skills deal (0-19)% more Projectile Damage

trait
trait

Point Blank Support

Point Blank Support
Projectile, Attack, Support
trait
Requires Level 18
trait
Per 1% Quality:
Supported Projectile Skills deal 0.5% increased Projectile Damage
trait
Supported Projectile Attacks deal up to 50% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther
Supported Projectile Skills deal (0-38)% increased Projectile Damage

trait
trait

Poison Support

Poison Support
Chaos, Support
trait
Requires Level 31
trait
Per 1% Quality:
Supported Skills deal 0.5% increased Damage with Poison
trait
Supported Skills have 60% chance to Poison on Hit
Supported Skills deal (0-19)% more Damage with Poison

trait
trait

Slower Projectiles Support

Slower Projectiles Support
Support, Projectile
trait
Requires Level 31
trait
Per 1% Quality:
Supported Projectile Skills deal 0.5% increased Projectile Damage
trait
Supported Projectile Skills have (30-49)% less Projectile Speed
Supported Projectile Skills deal (20-29)% more Projectile Damage

trait
trait

Swift Affliction Support

Swift Affliction Support
Support, Duration
trait
Requires Level 31
trait
Per 1% Quality:
Supported Skills deal 0.5% increased Damage over Time
trait
Supported Skills deal (25-44)% more Damage over Time
15% reduced Duration of Supported Skills and Damaging Ailments they inflict

trait
trait

Trap and Mine Damage Support

Trap and Mine Damage Support
Support, Trap, Mine
trait
Requires Level 18
trait
Per 1% Quality:
Supported Skills deal 0.5% increased Damage
trait
Supported Skills deal (30-49)% more Trap and Mine Damage
Supported Skills have 10% reduced Trap Throwing Speed
Supported Skills have 10% reduced Mine Laying Speed

trait
trait

Trap Cooldown Support

Trap Cooldown Support
Trap, Support
trait
Requires Level 31
trait
Per 1% Quality:
Supported Skills deal 0.5% increased Trap Damage
trait
Supported Skills have (15-25)% increased Cooldown Recovery Speed for throwing Traps
Supported Skills have (10-29)% increased Skill Effect Duration
Supported Skills have (15-34)% increased Trap Throwing Speed

trait
trait

Trap Support

Trap Support
Support, Trap, Duration
trait
Requires Level 8
trait
Per 1% Quality:
Supported Skills have 0.5% increased Trap Throwing Speed
trait
Trap lasts 4 seconds
Supported Attack Skills cannot be used with Melee Weapons
Supported Skills have (0-10)% increased Trap Throwing Speed

trait
trait

Vicious Projectiles Support

Vicious Projectiles Support
Projectile, Support
trait
Requires Level 18
trait
Per 1% Quality:
0.5% increased Physical Damage
trait
(30-49)% more Physical Projectile Attack Damage
10% less Projectile Attack Speed
(30-?)% more Chaos and Physical damage over time

trait
trait

Vile Toxins Support

Vile Toxins Support
Support
trait
Requires Level 38
trait
Per 1% Quality:
Supported Skills deal 1% increased Damage with Poison
trait
Supported Skills deal (30–49)% more Damage with Poison
Supported Skills deal 5% more Damage with Hits for each Poison on the Enemy, up to (6–9)

trait
trait

Void Manipulation Support

Void Manipulation Support
Chaos, Support
trait
Requires Level 8
trait
Per 1% Quality:
Supported Skills deal 0.5% increased Chaos Damage
trait
Supported Skills deal (20-39)% more Chaos Damage
Supported Skills deal 25% reduced Elemental Damage

trait
trait

Volley Support

Volley Support
Support, Projectile
trait
Requires Level 4
trait
Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.
trait
Per 1% Quality:
Supported Skills deal 1% increased Projectile Damage
trait
Supported Skills also fire Projectiles from up to 2 points on each side of you
Supported Skills fire 2 additional Projectiles
Supported Skills deal (16–25)% less Projectile Damage

trait
trait

Withering Touch Support

Withering Touch Support
Chaos, Attack, Support
trait
Requires Level 38
trait
Supports attack skills.
trait
Per 1% Quality:
Supported Skills deal 0.5 % increased Chaos Damage
trait
Withered lasts 2 seconds
Supported Skills have 25 % chance to inflict Withered on Hit
Supported Skills gain (10–29) % of Physical Damage as Extra Chaos Damage

trait
trait

Intelligence support
Added Chaos Damage Support

Added Chaos Damage Support
Chaos, Support
trait
Requires Level 31
trait
Per 1% Quality:
Supported Skills deal 0.5% increased Chaos Damage
trait
Adds (18-170) to (26-256) Chaos Damage
trait
trait

Added Lightning Damage Support

Added Lightning Damage Support
Lightning, Support
trait
Requires Level 8
trait
Per 1% Quality:
0.5% increased Lightning Damage
trait
Adds (1-18) to (8-342) Lightning Damage
trait
trait

Arcane Surge Support

Arcane Surge Support
Support, Spell, Duration
trait
Requires Level 1
trait
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, or mines.
trait
Per 1% Quality:
Supported Skills deal 0.5% increased Spell Damage
trait
Arcane Surge grants (10–20)% more Spell Damage
Arcane Surge grants (10–19)% increased Cast Speed
Arcane Surge grants (0.5–1)% of maximum Mana Regenerated per second
Arcane Surge lasts 4 seconds
Gain Arcane Surge after Spending a total of (15–400) Mana with Supported Skills

trait
trait

Blasphemy Support

Blasphemy Support
Support, Curse, Aura
Mana reserved: 35
trait
Requires Level 31
trait
Per 1% Quality:
0.5% increased Effect of Supported Curses
trait
Supported Curse Spells are Cast as Auras
(0-76)% increased Area of Effect of Curse Skills

trait
trait

Cast when Stunned Support

Cast when Stunned Support
Support, Spell, Trigger
trait
Requires Level 38
trait
Per 1% Quality:
0.5% increased Damage
trait
(50-69)% chance to Cast Supported Spells when you are Stunned, or Block a Stunning Hit
You cannot Cast Supported Triggerable Spells directly

trait
trait

Cast while Channelling Support

Cast while Channelling Support
Support, Channelling, Spell
trait
Requires Level 38
trait
Per 1% Quality:
0.5% increased Damage
trait
Cast a Supported Spell every (0.45-0.35) seconds while Channelling Supported Skills
You cannot Cast Supported Triggerable Spells directly
Supported Triggered Skills deal (0-9)% more Damage

trait
trait

Combustion Support

Combustion Support
Fire, Support
trait
Requires Level 31
trait
Per 1% Quality:
Supported Skills deal 0.5% increased Fire Damage
trait
Supported Skills have (30–49)% chance to Ignite
Supported Skills deal (10–29)% more Fire Damage
Enemies Ignited by Supported Skills have (-19–-10)% to Fire Resistance

trait
trait

Concentrated Effect Support

Concentrated Effect Support
Support, AoE
trait
Requires Level 18
trait
Per 1% Quality:
0.5% increased Area Damage
trait
Supported Skills have 30% less Area of Effect
Supported Skills deal (35-54)% more Area Damage

trait
trait

Controlled Destruction Support

Controlled Destruction Support
Spell, Support
trait
Requires Level 18
trait
Per 1% Quality:
0.5% increased Spell Damage
trait
Supported Skills deal (25-44)% more Spell Damage
Supported Skills have 100% reduced Critical Strike Chance

trait
trait

Curse On Hit Support

Curse On Hit Support
Curse, Trigger, Support
trait
Requires Level 38
trait
Per 1% Quality:
0.5% increased Effect of Supported Curses
trait
Supported Skills apply supported Curses on Hit
(50-12)% reduced Curse Duration
You cannot Cast Supported Curses

trait
trait

Decay Support

Decay Support
Chaos, Support
trait
Requires Level 38
trait
Per 1% Quality:
Supported Skills deal 0.5% increased Chaos Damage
trait
Supported Skills inflict Decay on Hit, dealing (96–675) Chaos Damage per second for 8 seconds
trait
trait

Efficacy Support

Efficacy Support
Duration, Support
trait
Requires Level 31
trait
Per 1% Quality:
Supported Skills deal 0.5% increased Damage over Time
trait
Supported Skills deal (10–20)% more Spell Damage
Supported Skills deal (15–24)% more Damage over Time
Supported Skills have (10–16)% increased Skill Effect Duration

trait
trait

Elemental Focus Support

Elemental Focus Support
Support
trait
Requires Level 18
trait
Per 1% Quality:
0.5% increased Elemental Damage
trait
(30-49)% more Elemental Damage
Supported Skills cannot inflict Elemental Status Ailments

trait
trait

Elemental Proliferation Support

Elemental Proliferation Support
Cold, Fire, Lightning, Support, AoE
trait
Requires Level 38
trait
Per 1% Quality:
0.5% increased Ignite Duration on Enemies</br>0.5% increased Chill Duration on Enemies</br>0.5% increased Freeze Duration on Enemies</br>0.5% increased Shock Duration on Enemies
trait
Supported Skills Area of Effect: 16
Elemental Status Effects caused by Supported Skills spread to other enemies
Supported Skills deal (30-21)% less Damage

trait
trait

Enlighten Support

Enlighten Support
Support
trait
trait
Per 1% Quality:
This Gem gains 5% increased Experience
trait
trait
trait

Faster Casting Support

Faster Casting Support
Support, Spell
trait
Requires Level 18
trait
Per 1% Quality:
0.5% increased Cast Speed
trait
(20-39)% increased Cast Speed
trait
trait

Ignite Proliferation Support

Ignite Proliferation Support
Support, Fire
trait
Requires Level 38
trait
Per 1% Quality:
Supported Skills deal 0.5% increased Fire Damage
trait
Ignites caused by Supported Skills spread to other Enemies within a Radius of (14–16)
Supported Skills deal (0–19)% more Damage with Ignite

trait
trait

Immolate Support

Immolate Support
Support, Fire
trait
Requires Level 38
trait
Per 1% Quality:
Supported Skills deal 0.5% increased Fire Damage
trait
Supported Skills deal (42–205) to (63–308) added Fire Damage against Burning Enemies
trait
trait

Increased Area of Effect Support

Increased Area of Effect Support
Support, AoE
trait
Requires Level 38
trait
Per 1% Quality:
0.5% increased Area Damage
trait
Supported Skills have (30-49)% increased Area of Effect
trait
trait

Increased Critical Damage Support

Increased Critical Damage Support
Support
trait
Requires Level 18
trait
Per 1% Quality:
Supported Skills have +0.75% to Critical Strike Multiplier
trait
Supported Skills have +(75-103)% to Critical Strike Multiplier
trait
trait

Increased Critical Strikes Support

Increased Critical Strikes Support
Support
trait
Requires Level 8
trait
Per 1% Quality:
Supported Skills have 1% increased Critical Strike Chance
trait
Supported Skills have (50-88)% increased Critical Strike Chance
+(1-1.9)% to Critical Strike Chance

trait
trait

Innervate Support

Innervate Support
Lightning, Support
trait
Requires Level 31
trait
Per 1% Quality:
Supported Skills have 1.5% increased Shock Duration on Enemies
trait
Supported Skills have (1-11) to (25-218) added Lightning Damage
Supported Skills have 20% chance to Shock
Innervation grants (1-8) to (17-145) Lightning Damage
Innervation lasts 4 seconds
Gain Innervation on Killing a Shocked Enemy with Supported Skills

trait
trait

Item Rarity Support

Item Rarity Support
Support
trait
Requires Level 31
trait
Per 1% Quality:
0.5% increased Rarity of Items Dropped by Slain Enemies
trait
(40-59)% increased Rarity of Items Dropped by Slain Enemies
trait
trait

Lightning Penetration Support

Lightning Penetration Support
Lightning, Support
trait
Requires Level 31
trait
Per 1% Quality:
0.5% increased Lightning Damage
trait
Supported Skills Penetrate (18-37)% Lightning Resistance
trait
trait

Minefield Support

Minefield Support
Support, Mine
trait
Requires Level 8
trait
Per 1% Quality:
1% increased Mine Detonation Area of Effect
trait
Place 2 additional Mines
(40-21)% less Damage
Can have up to 2 additional Remote Mines placed at a time

trait
trait

Minion and Totem Elemental Resistance Support

Minion and Totem Elemental Resistance Support
Support, Minion
trait
Requires Level 31
trait
Per 1% Quality:
Totems and Minions summoned by Supported Skills have +0.5% Fire Resistance</br>Totems and Minions summoned by Supported Skills have +0.5% Cold Resistance</br>Totems and Minions summoned by Supported Skills have +0.5% Lightning Resistance
trait
Totems and Minions summoned by Supported Skills have +(25-44)% Fire Resistance
Totems and Minions summoned by Supported Skills have +(25-44)% Cold Resistance
Totems and Minions summoned by Supported Skills have +(25-44)% Lightning Resistance
Supported Skills have (10-19)% more Minion and Totem Elemental Damage

trait
trait

Minion Damage Support

Minion Damage Support
Support, Minion
trait
Requires Level 8
trait
Per 1% Quality:
Minions deal 0.75% increased Damage
trait
Minions deal (30-49)% more Damage
trait
trait

Minion Life Support

Minion Life Support
Support, Minion
trait
Requires Level 18
trait
Per 1% Quality:
Minions have 0.75% increased maximum Life
trait
Minions have (30-49)% increased maximum Life
trait
trait

Minion Speed Support

Minion Speed Support
Movement, Support, Minion
trait
Requires Level 18
trait
Per 1% Quality:
Minions have 0.5% increased Movement Speed
trait
Minions have (25-44)% increased Movement Speed
Minions have (10-19)% increased Attack Speed
Minions have (10-19)% increased Cast Speed

trait
trait

Physical to Lightning Support

Physical to Lightning Support
Lightning, Support
trait
Requires Level 18
trait
Per 1% Quality:
0.5% increased Physical Damage</br>0.5% increased Lightning Damage
trait
50% of Physical Damage Converted to Lightning Damage
Gain (10-29)% of Physical Damage as Extra Lightning Damage

trait
trait

Power Charge On Critical Support

Power Charge On Critical Support
Support
trait
Requires Level 18
trait
Per 1% Quality:
Supported Skills have 1% increased Critical Strike Chance
trait
Supported Skills have 1% increased Critical Strike Chance
trait
trait

Remote Mine Support

Remote Mine Support
Support, Mine, Duration
trait
Requires Level 8
trait
Per 1% Quality:
0.5% increased Mine Laying Speed
trait
Places a Remote Mine which uses this Skill when detonated
Mine lasts 16 seconds
Supported Skills deal (30-49)% more Mine Damage with Hits
Supported Attack Skills cannot be used with Melee Weapons

trait
trait

Spell Cascade Support

Spell Cascade Support
AoE, Spell, Support
trait
Requires Level 4
trait
Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills, minion skills, or skills used by totems, traps, or mines.
trait
Per 1% Quality:
Supported Skills have 0.5% increased Area of Effect
trait
Supported Area of Effect skills also affect areas in front and behind the targeted area
Supported Skills have (16–25)% less Area of Effect
Supported Skills deal (31–50)% less Damage

trait
trait

Spell Echo Support

Spell Echo Support
Spell, Support
trait
Requires Level 38
trait
Per 1% Quality:
0.5% increased Spell Damage
trait
Supported Spells Repeat an additional time
(51-70)% more Cast Speed
Supported Skills deal 10% less Damage

trait
trait

Storm Barrier Support

Storm Barrier Support
Lightning, Support, Channelling
trait
Requires Level 4
trait
Supports any channelling skill, protecting you from damage while you channel it. Cannot support Minions that channel skills.
trait
Per 1% Quality:
1% chance to Gain a Power Charge when hit while Channelling Supported Skills
trait
(50–69)% chance to Gain a Power Charge when hit while Channelling Supported Skills
(8–12)% less Lightning Damage taken from Hits while Channelling Supported Skills
(8–13)% less Physical Damage taken from Hits while Channelling Supported Skills

trait
trait

Summon Phantasm on Kill Support

Summon Phantasm on Kill Support
Support, Minion
trait
Requires Level 5
trait
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
trait
Per 1% Quality:
0.5% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions from Supported Skil
trait
Can have up to (5–10) Phantasms Summoned at a time
Phantasms last 15 seconds
(50–69)% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions

trait
trait

Unbound Ailments Support

Unbound Ailments Support
Spell, Support
trait
Requires Level 8
trait
Per 1% Quality:
Supported Skills have 0.5% increased Duration of Ailments on Enemies
trait
Supported Skills have (25–44)% increased Duration of Ailments on Enemies
Supported Skills deal (20–30)% more Ailment Damage
Supported Skills have (20–30)% increased Effect of non-Damaging Ailments on Enemies

trait
trait

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